Lines Matching defs:height
496 GLenum clampMode, GLint lodLevel, GLsizei width, GLsizei height);
508 void clearTextures(GLenum target, GLsizei width, GLsizei height, GLint lod, GLenum internalformat, GLenum type,
516 bool verifyClampMode(GLubyte* buf, GLsizei width, GLsizei height, GLenum clampMode, GLenum internalformat) const;
517 bool verifyClampToEdge(GLubyte* buf, GLsizei width_init, GLsizei height_init, GLsizei width, GLsizei height,
519 bool verifyRepeat(GLubyte* buf, GLsizei width, GLsizei height, GLenum internalformat) const;
520 bool verifyMirroredRepeat(GLubyte* buf, GLsizei width, GLsizei height, GLenum internalformat) const;
537 GLsizei width, GLsizei height)
543 , m_height(height)
595 * height of the red and green rectangles would be less than blue and white ones for odd texture's heights
637 void TestClampModeForInternalFormat::clearTextures(GLenum target, GLsizei width, GLsizei height, GLint lod,
646 height *= 2;
650 std::vector<GLubyte> tex_buf(width * height * MAX_PIXEL_SIZE, 0);
654 gl.texImage2D(target, level, internalformat, width, height, 0, format, type, &tex_buf[0]);
657 continueLoop = !((height == 1) && (width == 1));
660 if (height > 1)
661 height /= 2;
746 GLsizei width, GLsizei height, GLenum internalformat) const
758 GLsizei red_h = proportion(height, height_init / 2, height_init);
763 TestArea check_area = { 0, width, 0, height };
800 for (; h < height; h++)
838 bool TestClampModeForInternalFormat::verifyRepeat(GLubyte* buf, GLsizei width, GLsizei height,
852 GLsizei tex_h = height / 3;
921 bool TestClampModeForInternalFormat::verifyMirroredRepeat(GLubyte* buf, GLsizei width, GLsizei height,
936 GLsizei tex_h = height / 3;
1125 bool TestClampModeForInternalFormat::verifyClampMode(GLubyte* buf, GLsizei width, GLsizei height, GLenum clampMode,
1131 return verifyClampToEdge(buf, width, height, width, height, internalformat);
1133 return verifyRepeat(buf, width, height, internalformat);
1135 return verifyMirroredRepeat(buf, width, height, internalformat);
1307 /* Set viewport's width and height based on an overview */
1352 GLsizei height;
1371 testBaseName << formatInfo.name << "_" << ts.width << "x" << ts.height << "_" << lod << "_";
1375 ts.width, ts.height));
1377 ts.width, ts.height));
1379 lod, ts.width, ts.height));