Lines Matching defs:format
68 FLAG_PACKED = 1, /* Packed pixel format. */
69 FLAG_COMPRESSED = 2, /* Compressed format. */
70 FLAG_REQ_RBO_GL42 = 4, /* Required RBO & tex format in OpenGL 4.2. */
71 FLAG_REQ_RBO_ES30 = 8, /* Required RBO & tex format in OpenGL ES 3.0. */
72 FLAG_REQ_RBO = FLAG_REQ_RBO_GL42 | FLAG_REQ_RBO_ES30, /* Required RBO & tex format in both. */
80 /* internal format, indicating tested format */
237 GLenum format;
476 " color = vec4(ci) / 255.0; // we are using an integer texture format - so convert to float\n"
509 GLenum format) const;
565 TCU_FAIL("Internal format not found");
638 GLenum internalformat, GLenum type, GLenum format) const
654 gl.texImage2D(target, level, internalformat, width, height, 0, format, type, &tex_buf[0]);
1220 /* Retrieve properties of the tested format */
1222 GLenum format = internalFormatStruct.format;
1256 gl.texImage2D(GL_TEXTURE_2D, m_lodLevel, internalformat, m_width, m_height, 0, format, type, &textureData[0]);
1259 if ((GL_DEPTH_COMPONENT == format) || (GL_DEPTH_STENCIL == format))
1266 clearTextures(GL_TEXTURE_2D, m_width, m_height, m_lodLevel, internalformat, type, format);
1280 if ((GL_DEPTH_COMPONENT == format) || (GL_DEPTH_STENCIL == format))