Lines Matching defs:bits
43 int red; /* red bits */
44 int green; /* green bits */
45 int blue; /* blue bits */
46 int alpha; /* alpha bits */
47 int intensity; /* intensity bits */
48 int luminance; /* luminance bits */
49 int depth; /* depth bits */
50 int stencil; /* stencil bits */
51 int exponent; /* shared exponent bits */
52 } bits;
53 int array[9]; /* all the bits */
240 InternalFormatBits bits;
672 GLint i, bits;
687 bits = 1000;
691 bits = textureBits[i];
696 if (bits > 8)
698 bits = 8;
701 /* frame buffer bits */
702 if (bits > bufferBits[i])
704 bits = bufferBits[i];
707 if (bits == 0)
715 textureEpsilon[i] = (1.0f / (deFloatLdExp(1.0f, bits) - 1.0f)) + zeroEpsilon;
719 /* If we have 8 bits framebuffer, we should hit the right value within one intensity level. */
720 if (bits == 8 && bufferBits[i] != 0)
759 GLsizei bits[4] = { 8, 8, 8, 8 };
765 calcTextureEpsilon(bits, epsilonf);