Lines Matching refs:ShaderStructCase
52 class ShaderStructCase : public ShaderRenderCase
55 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
58 ~ShaderStructCase(void);
66 ShaderStructCase(const ShaderStructCase&);
67 ShaderStructCase& operator=(const ShaderStructCase&);
75 ShaderStructCase::ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase,
88 ShaderStructCase::~ShaderStructCase(void)
92 void ShaderStructCase::init(void)
111 void ShaderStructCase::deinit(void)
120 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords)
127 static ShaderStructCase* createStructCase(Context& context, const char* name, const char* description,
174 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
178 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,