Lines Matching defs:name

55 	ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
75 ShaderStructCase::ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase,
78 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name,
127 static ShaderStructCase* createStructCase(Context& context, const char* name, const char* description,
174 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
178 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
1148 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1150 int loc = gl.getUniformLocation(programID, name); \
1152 CHECK_SET_UNIFORM(name); \
1160 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, \
1163 int loc = gl.getUniformLocation(programID, name); \
1165 CHECK_SET_UNIFORM(name); \
1176 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, float value)
1178 int loc = gl.getUniformLocation(programID, name);
1180 CHECK_SET_UNIFORM(name);
1183 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value)
1185 int loc = gl.getUniformLocation(programID, name);
1187 CHECK_SET_UNIFORM(name);
1190 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize)
1192 int loc = gl.getUniformLocation(programID, name);
1194 CHECK_SET_UNIFORM(name);