Lines Matching defs:context
55 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
75 ShaderStructCase::ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase,
78 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name,
127 static ShaderStructCase* createStructCase(Context& context, const char* name, const char* description,
174 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
178 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
186 LocalStructTests(Context& context, glu::GLSLVersion glslVersion)
187 : TestCaseGroup(context, "local", "Local structs"), m_glslVersion(glslVersion)
1127 UniformStructTests(Context& context, glu::GLSLVersion glslVersion)
1128 : TestCaseGroup(context, "uniform", "Uniform structs"), m_glslVersion(glslVersion)
1821 ShaderStructTests::ShaderStructTests(Context& context, glu::GLSLVersion glslVersion)
1822 : TestCaseGroup(context, "struct", "Struct Tests"), m_glslVersion(glslVersion)