Lines Matching refs:glu

40 namespace glu
48 } // glu
106 TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
107 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler);
108 TextureBinding(const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
109 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
110 TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler);
114 void setTexture(const glu::Texture2D* tex2D);
115 void setTexture(const glu::TextureCube* texCube);
116 void setTexture(const glu::Texture2DArray* tex2DArray);
117 void setTexture(const glu::Texture3D* tex3D);
118 void setTexture(const glu::TextureCubeArray* texCubeArray);
128 const glu::Texture2D* get2D(void) const
133 const glu::TextureCube* getCube(void) const
138 const glu::Texture2DArray* get2DArray(void) const
143 const glu::Texture3D* get3D(void) const
148 const glu::TextureCubeArray* getCubeArray(void) const
158 const glu::Texture2D* tex2D;
159 const glu::TextureCube* texCube;
160 const glu::Texture2DArray* tex2DArray;
161 const glu::Texture3D* tex3D;
162 const glu::TextureCubeArray* texCubeArray;
270 ShaderRenderCase(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo,
272 ShaderRenderCase(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo,
299 glu::RenderContext& m_renderCtx;
300 const glu::ContextInfo& m_ctxInfo;
312 glu::ShaderProgram* m_program;
322 void setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID);