Lines Matching defs:name
411 const char* name, const char* description, bool isVertexCase,
413 : TestCase(testCtx, name, description)
425 const char* name, const char* description, bool isVertexCase,
427 : TestCase(testCtx, name, description)
628 string name = string("a_in") + de::toString(userNdx);
629 vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(userNdx)));
635 const char* name;
644 int loc = gl.getAttribLocation(program, matrices[matNdx].name);
835 // Uniform name helpers.
928 const char* name;
937 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name);
945 const char* name;
960 int uniLoc = gl.getUniformLocation(programID, uni.name);
968 const char* name;
979 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name);
987 const char* name;
996 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name);
1004 const char* name;
1013 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name);
1021 const char* name;
1030 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name);
1038 const char* name;
1052 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name);
1060 const char* name;
1070 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name);
1078 const char* name;
1088 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name);
1096 const char* name;
1112 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name);