Lines Matching refs:isVertexCase
181 ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase,
193 ShaderLoopCase::ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase,
196 description, isVertexCase, evalFunc)
220 const char* description, bool isVertexCase, LoopType loopType,
226 std::ostringstream& op = isVertexCase ? vtx : frag;
238 if (isVertexCase)
282 if (isVertexCase)
291 if (isVertexCase)
298 if (isVertexCase)
389 if (isVertexCase)
419 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(),
425 const char* description, bool isVertexCase, LoopCase loopCase,
430 std::ostringstream& op = isVertexCase ? vtx : frag;
443 if (isVertexCase)
481 if (isVertexCase)
487 if (isVertexCase)
1052 if (isVertexCase)
1119 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(),
1173 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
1179 m_context, m_glslVersion, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType,
1199 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
1205 isVertexCase, (LoopCase)loopCase, (LoopType)loopType,