Lines Matching refs:values
96 // \todo [2010-04-01 petri] Check that all value blocks have matching values.
367 int numValues = (int)valueBlock.values.size();
375 // Collect VA pointer for inputs and set uniform values for outputs (refs).
378 const ShaderCase::Value& val = valueBlock.values[valNdx];
387 // Replicate values four times.
488 log << TestLog::Message << "Failing shader input/output values:" << TestLog::EndMessage;
536 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
538 const ShaderCase::Value& val = valueBlock.values[ndx];
559 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
561 const ShaderCase::Value& val = valueBlock.values[ndx];
582 for (int valueNdx = 0; valueNdx < (int)valueBlock.values.size(); valueNdx++)
584 const ShaderCase::Value& val = valueBlock.values[valueNdx];
692 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
694 const ShaderCase::Value& val = valueBlock.values[ndx];
750 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
752 const ShaderCase::Value& val = valueBlock.values[ndx];
794 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
796 const ShaderCase::Value& val = valueBlock.values[ndx];
857 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
859 const ShaderCase::Value& val = valueBlock.values[ndx];
914 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
916 const ShaderCase::Value& val = valueBlock.values[ndx];
960 for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
962 const ShaderCase::Value& val = valueBlock.values[ndx];
990 int numValues = (int)valueBlock.values.size();
993 const ShaderCase::Value& val = valueBlock.values[valNdx];