Lines Matching refs:valueName
379 const char* valueName = val.valueName.c_str();
417 string attribName = attribPrefix + valueName;
449 string refName = string("ref_") + valueName;
456 setUniformValue(gl, programID, valueName, val, arrayNdx);
543 res << vtxIn << " " << typeStr << " a_" << val.valueName << ";\n";
546 res << vtxOut << " " << typeStr << " " << val.valueName << ";\n";
548 res << vtxOut << " " << typeStr << " v_" << val.valueName << ";\n";
564 const string& name = val.valueName;
695 const char* valueName = val.valueName.c_str();
700 if (checkVarName && !deStringEqual(valueName, checkVarName))
714 output << "isOk(" << valueName << ", ref_" << valueName << ", 0.05);\n";
716 output << "isOk(" << nonFloatNamePrefix << valueName << ", ref_" << valueName << ");\n";
760 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n";
762 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n";
764 shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n";
797 const char* valueName = val.valueName.c_str();
806 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n";
810 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n";
811 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(a_" << valueName << ");\n";
817 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n";
820 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n";
821 decl << refTypeStr << " " << valueName << ";\n";
823 output << "v_" << valueName << " = " << floatTypeStr << "(" << valueName << ");\n";
860 const char* valueName = val.valueName.c_str();
868 decl << fragIn << " " << floatTypeStr << " " << valueName << ";\n";
871 decl << fragIn << " " << floatTypeStr << " v_" << valueName << ";\n";
876 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(v_" << valueName << offset
882 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n";
883 decl << refTypeStr << " " << valueName << ";\n";
923 decl << vtxIn << " " << typeStr << " " << val.valueName << ";\n";
930 decl << vtxIn << " " << floatTypeStr << " a_" << val.valueName << ";\n";
931 setup << typeStr << " " << val.valueName << " = " << typeStr << "(a_" << val.valueName << ");\n";
934 else if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM && val.valueName.find('.') == string::npos)
936 decl << "uniform " << typeStr << " " << val.valueName << ";\n";
963 const char* valueName = val.valueName.c_str();
968 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n";
969 decl << refTypeStr << " " << valueName << ";\n";
971 else if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM && val.valueName.find('.') == string::npos)
973 decl << "uniform " << refTypeStr << " " << valueName << ";\n";
994 const char* valueName = val.valueName.c_str();
1007 result << getDataTypeName(dataType) << " " << valueName << ":";