Lines Matching refs:int32
160 gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32);
163 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32);
166 gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32);
169 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32);
172 gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32);
175 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32);
178 gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32);
181 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32);
184 gl.uniform1uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
187 gl.uniform2uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
190 gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
193 gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
403 float v = (float)val.elements[arrayNdx * scalarSize + ndx].int32;
404 DE_ASSERT(val.elements[arrayNdx * scalarSize + ndx].int32 == (int)v);
1027 result << e.int32;