Lines Matching defs:elemNdx
134 int elemNdx = (val.arrayLength == 1) ? 0 : (arrayNdx * scalarSize);
139 gl.uniform1fv(loc, 1, &val.elements[elemNdx].float32);
142 gl.uniform2fv(loc, 1, &val.elements[elemNdx].float32);
145 gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32);
148 gl.uniform4fv(loc, 1, &val.elements[elemNdx].float32);
151 gl.uniformMatrix2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
154 gl.uniformMatrix3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
157 gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
160 gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32);
163 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32);
166 gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32);
169 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32);
172 gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32);
175 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32);
178 gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32);
181 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32);
184 gl.uniform1uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
187 gl.uniform2uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
190 gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
193 gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32);
196 gl.uniformMatrix2x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
199 gl.uniformMatrix2x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
202 gl.uniformMatrix3x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
205 gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
208 gl.uniformMatrix4x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
211 gl.uniformMatrix4x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32);
1020 int elemNdx = (val.arrayLength == 1) ? 0 : arrayNdx;
1021 const Value::Element& e = val.elements[elemNdx * scalarSize + scalarNdx];
1041 int elemNdx = (val.arrayLength == 1) ? 0 : arrayNdx;
1042 float v = val.elements[elemNdx * scalarSize + rowNdx * numCols + colNdx].float32;