Lines Matching defs:constCoords
122 c.color.x() = 1.875f * c.constCoords.x();
126 c.color.xy() = 1.875f * c.constCoords.swizzle(0, 1);
130 c.color.xyz() = 1.875f * c.constCoords.swizzle(0, 1, 2);
134 c.color = 1.875f * c.constCoords;
166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords)
195 DE_UNREF(constCoords);
204 arr[0] = constCoords.x();
205 arr[1] = constCoords.x() * 0.5f;
206 arr[2] = constCoords.x() * 0.25f;
207 arr[3] = constCoords.x() * 0.125f;
213 arr[0] = constCoords.swizzle(0, 1);
214 arr[1] = constCoords.swizzle(0, 1) * 0.5f;
215 arr[2] = constCoords.swizzle(0, 1) * 0.25f;
216 arr[3] = constCoords.swizzle(0, 1) * 0.125f;
222 arr[0] = constCoords.swizzle(0, 1, 2);
223 arr[1] = constCoords.swizzle(0, 1, 2) * 0.5f;
224 arr[2] = constCoords.swizzle(0, 1, 2) * 0.25f;
225 arr[3] = constCoords.swizzle(0, 1, 2) * 0.125f;
231 arr[0] = constCoords.swizzle(0, 1, 2, 3);
232 arr[1] = constCoords.swizzle(0, 1, 2, 3) * 0.5f;
233 arr[2] = constCoords.swizzle(0, 1, 2, 3) * 0.25f;
234 arr[3] = constCoords.swizzle(0, 1, 2, 3) * 0.125f;