Lines Matching defs:arr

203 			float arr[4];
204 arr[0] = constCoords.x();
205 arr[1] = constCoords.x() * 0.5f;
206 arr[2] = constCoords.x() * 0.25f;
207 arr[3] = constCoords.x() * 0.125f;
208 gl.uniform1fv(arrLoc, 4, &arr[0]);
212 Vec2 arr[4];
213 arr[0] = constCoords.swizzle(0, 1);
214 arr[1] = constCoords.swizzle(0, 1) * 0.5f;
215 arr[2] = constCoords.swizzle(0, 1) * 0.25f;
216 arr[3] = constCoords.swizzle(0, 1) * 0.125f;
217 gl.uniform2fv(arrLoc, 4, arr[0].getPtr());
221 Vec3 arr[4];
222 arr[0] = constCoords.swizzle(0, 1, 2);
223 arr[1] = constCoords.swizzle(0, 1, 2) * 0.5f;
224 arr[2] = constCoords.swizzle(0, 1, 2) * 0.25f;
225 arr[3] = constCoords.swizzle(0, 1, 2) * 0.125f;
226 gl.uniform3fv(arrLoc, 4, arr[0].getPtr());
230 Vec4 arr[4];
231 arr[0] = constCoords.swizzle(0, 1, 2, 3);
232 arr[1] = constCoords.swizzle(0, 1, 2, 3) * 0.5f;
233 arr[2] = constCoords.swizzle(0, 1, 2, 3) * 0.25f;
234 arr[3] = constCoords.swizzle(0, 1, 2, 3) * 0.125f;
235 gl.uniform4fv(arrLoc, 4, arr[0].getPtr());
527 op << " ${PRECISION} ${VAR_TYPE} arr[${ARRAY_LEN}];\n";
530 op << " arr[0] = ${VAR_TYPE}(coords);\n";
531 op << " arr[1] = ${VAR_TYPE}(coords) * 0.5;\n";
532 op << " arr[2] = ${VAR_TYPE}(coords) * 0.25;\n";
533 op << " arr[3] = ${VAR_TYPE}(coords) * 0.125;\n";
537 op << " arr[ui_zero] = ${VAR_TYPE}(coords);\n";
538 op << " arr[ui_one] = ${VAR_TYPE}(coords) * 0.5;\n";
539 op << " arr[ui_two] = ${VAR_TYPE}(coords) * 0.25;\n";
540 op << " arr[ui_three] = ${VAR_TYPE}(coords) * 0.125;\n";
546 op << " arr[i] = ${VAR_TYPE}(coords);\n";
555 op << " arr[i] = ${VAR_TYPE}(coords);\n";
564 op << " res += arr[0];\n";
565 op << " res += arr[1];\n";
566 op << " res += arr[2];\n";
567 op << " res += arr[3];\n";
571 op << " res += arr[ui_zero];\n";
572 op << " res += arr[ui_one];\n";
573 op << " res += arr[ui_two];\n";
574 op << " res += arr[ui_three];\n";
579 op << " res += arr[i];\n";
585 op << " res += arr[i];\n";