Lines Matching refs:ShaderFunctionCase
38 class ShaderFunctionCase : public ShaderRenderCase
41 ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
44 ~ShaderFunctionCase(void);
52 ShaderFunctionCase(const ShaderFunctionCase&);
53 ShaderFunctionCase& operator=(const ShaderFunctionCase&);
61 ShaderFunctionCase::ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase,
74 ShaderFunctionCase::~ShaderFunctionCase(void)
78 void ShaderFunctionCase::init(void)
97 void ShaderFunctionCase::deinit(void)
106 void ShaderFunctionCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords)
113 static ShaderFunctionCase* createStructCase(Context& context, const char* name, const char* description,
164 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
168 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,