Lines Matching refs:GetData
712 void Texture::GetData(const glw::Functions& gl, glw::GLint level, glw::GLenum target, glw::GLenum format,
730 void Texture::GetData(const glw::Functions& gl, glw::GLuint id, glw::GLint level, glw::GLuint width, glw::GLuint height,
1291 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
1878 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
1909 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_BYTE, &pixels[0]);
1950 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_FLOAT, &pixels[0]);
1996 Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
2081 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
2130 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
2161 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_BYTE, &pixels[0]);
2202 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_FLOAT, &pixels[0]);
2241 Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
2330 Texture::GetData(gl, destination_texture.m_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
2715 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED, GL_UNSIGNED_BYTE, &pixels[0]);
2746 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RG, GL_BYTE, &pixels[0]);
2787 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_FLOAT, &pixels[0]);
2827 Texture::GetData(gl, 1 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
2910 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
2962 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED, GL_UNSIGNED_BYTE, &pixels[0]);
2993 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RG, GL_BYTE, &pixels[0]);
3033 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_FLOAT, &pixels[0]);
3073 Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
3158 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]);