Lines Matching defs:index
121 * @param index <index> parameter
123 void Buffer::BindBase(glw::GLuint index) const
125 BindBase(m_gl, m_id, m_target, index);
145 * @param index <index> parameter
147 void Buffer::BindBase(const glw::Functions& gl, glw::GLuint id, glw::GLenum target, glw::GLuint index)
149 gl.bindBufferBase(target, index, id);
1493 for (GLuint index = 0; index < fetch_offsets_count; ++index)
1496 program.Init("" /* cs */, getFragmentShader(contextType, false, invalid_fetch_offsets[index]),
1518 << invalid_fetch_offsets[index] << " offset" << tcu::TestLog::EndMessage;
1808 " const uint index = gl_WorkGroupID.y * 16U + gl_WorkGroupID.x;\n"
1810 " imageStore(uni_image, point, 0, uvec4(index + 0U, 0, 0, 0));\n"
1811 " imageStore(uni_image, point, 1, uvec4(index + 1U, 0, 0, 0));\n"
1812 " imageStore(uni_image, point, 2, uvec4(index + 2U, 0, 0, 0));\n"
1813 " imageStore(uni_image, point, 3, uvec4(index + 3U, 0, 0, 0));\n"
2279 " const uint index = gl_WorkGroupID.y * 16U + gl_WorkGroupID.x;\n"
2286 " if (any(equal(uvec4(color_0.r, color_1.r, color_2.r, color_3.r), uvec4(index + 3U))))\n"
3111 " const uint index = gl_WorkGroupID.y * 16 + gl_WorkGroupID.x;\n"
3118 " if (any(equal(uvec4(color_0.r, color_1.r, color_2.r, color_3.r), uvec4(index + 3))))\n"