Lines Matching defs:prog
184 glu::ShaderProgram* prog;
217 , prog(0)
483 gl.glUniform4f(gl.glGetUniformLocation(prog->getProgram(), "refcolour"),
538 gl.glUniform4uiv(gl.glGetUniformLocation(prog->getProgram(), "refcolour"), 1,
560 gl.glUniform4iv(gl.glGetUniformLocation(prog->getProgram(), "refcolour"), 1,
580 gl.glUniform4uiv(gl.glGetUniformLocation(prog->getProgram(), "refcolour"), 1,
790 prog = new glu::ShaderProgram(m_context.getRenderContext(),
795 if (!prog->isOk())
802 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
805 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
809 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
812 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
818 gl.glUseProgram(prog->getProgram());
819 gl.glUniform1i(gl.glGetUniformLocation(prog->getProgram(), "sampler"), 0);
847 prog->getProgram(),
867 delete prog;
1095 prog = new glu::ShaderProgram(m_context.getRenderContext(),
1100 if (!prog->isOk())
1107 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
1110 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
1114 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
1117 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
1123 gl.glUseProgram(prog->getProgram());
1124 gl.glUniform1i(gl.glGetUniformLocation(prog->getProgram(), "sampler"), 0);
1151 gl.glUniform1i(gl.glGetUniformLocation(prog->getProgram(), "layer"), layer);
1155 prog->getProgram(),
1175 delete prog;
1193 glu::ShaderProgram *prog;
1531 prog = new glu::ShaderProgram(m_context.getRenderContext(),
1536 if (!prog->isOk())
1543 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
1546 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
1550 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
1553 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
1559 gl.glUseProgram(prog->getProgram());
1560 gl.glUniform1i(gl.glGetUniformLocation(prog->getProgram(), "sampler"), 0);
1590 gl.glUniform4f(gl.glGetUniformLocation(prog->getProgram(), "refcolour"),
1594 prog->getProgram(),
1614 delete prog;
1940 prog = new glu::ShaderProgram(m_context.getRenderContext(),
1945 if (!prog->isOk())
1952 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
1955 prog->getShaderInfo(glu::SHADERTYPE_VERTEX,
1959 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
1962 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT,
1968 gl.glUseProgram(prog->getProgram());
1969 gl.glUniform1i(gl.glGetUniformLocation(prog->getProgram(), "sampler"), 0);
1997 gl.glUniform1i(gl.glGetUniformLocation(prog->getProgram(), "layer"), layer);
2002 gl.glUniform4f(gl.glGetUniformLocation(prog->getProgram(), "refcolour"),
2006 prog->getProgram(),
2026 delete prog;