Lines Matching defs:attachment
107 GLenum attachment; // target buffer
1556 if (inputFormat.attachment == GL_DEPTH_ATTACHMENT && contextInfo.isExtensionSupported("GL_NV_read_depth") &&
1565 if (inputFormat.attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
1578 if (inputFormat.attachment != GL_COLOR_ATTACHMENT0)
1970 // We can't make a complete DEPTH_STENCIL attachment with a
2014 gl.framebufferTexture2D(GL_FRAMEBUFFER, m_inputFormat.attachment, GL_TEXTURE_2D, texture, 0);
2016 gl.framebufferTextureLayer(GL_FRAMEBUFFER, m_inputFormat.attachment, texture, 0, 0);
2018 gl.framebufferTexture3D(GL_FRAMEBUFFER, m_inputFormat.attachment, GL_TEXTURE_3D, texture, 0, 0);
2230 if (m_inputFormat.attachment != GL_DEPTH_ATTACHMENT &&
2231 m_inputFormat.attachment != GL_DEPTH_STENCIL_ATTACHMENT &&
2232 m_inputFormat.attachment != GL_STENCIL_ATTACHMENT)
2233 gl.readBuffer(m_inputFormat.attachment);
2372 gl.framebufferTexture2D(GL_FRAMEBUFFER, copyFormat.attachment, GL_TEXTURE_2D, texture2, 0);
2395 << copyFormat.attachment << tcu::TestLog::EndMessage;
2404 << copyFormat.attachment << tcu::TestLog::EndMessage;