Lines Matching defs:SAMPLER_FLOAT

117 	SAMPLER_FLOAT	  // floating-point
188 { GL_R16F, GL_RED, GL_RED, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
189 { GL_RG16F, GL_RG, GL_RG, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16,16, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
190 { GL_RGB16F, GL_RGB, GL_RGB, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16,16,16, 0, 0, 0, 0, 0, 0 } }, 0 },
191 { GL_RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16,16,16,16, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
192 { GL_R32F, GL_RED, GL_RED, GL_FLOAT, SAMPLER_FLOAT, { {32, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
193 { GL_RG32F, GL_RG, GL_RG, GL_FLOAT, SAMPLER_FLOAT, { {32,32, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
194 { GL_RGB32F, GL_RGB, GL_RGB, GL_FLOAT, SAMPLER_FLOAT, { {32,32,32, 0, 0, 0, 0, 0, 0 } }, 0 },
195 { GL_RGBA32F, GL_RGBA, GL_RGBA, GL_FLOAT, SAMPLER_FLOAT, { {32,32,32,32, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
196 { GL_R11F_G11F_B10F, GL_RGB, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, SAMPLER_FLOAT, { {11,11,10, 0, 0, 0, 0, 0, 0 } }, FLAG_PACKED|FLAG_REQ_RBO_GL42 },
197 { GL_RGB9_E5, GL_RGB, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, SAMPLER_FLOAT, { { 9, 9, 9, 0, 0, 0, 0, 0, 5 } }, FLAG_PACKED },
225 { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 0, 0 } }, FLAG_REQ_RBO },
227 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, 0 } }, FLAG_PACKED|FLAG_REQ_RBO },
262 { GL_R16F, GL_RED, GL_RED, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
263 { GL_RG16F, GL_RG, GL_RG, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16,16, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
264 { GL_RGB16F, GL_RGB, GL_RGB, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16,16,16, 0, 0, 0, 0, 0, 0 } }, 0 },
265 { GL_RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT, SAMPLER_FLOAT, { {16,16,16,16, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
266 { GL_R32F, GL_RED, GL_RED, GL_FLOAT, SAMPLER_FLOAT, { {32, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
267 { GL_RG32F, GL_RG, GL_RG, GL_FLOAT, SAMPLER_FLOAT, { {32,32, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
268 { GL_RGB32F, GL_RGB, GL_RGB, GL_FLOAT, SAMPLER_FLOAT, { {32,32,32, 0, 0, 0, 0, 0, 0 } }, 0 },
269 { GL_RGBA32F, GL_RGBA, GL_RGBA, GL_FLOAT, SAMPLER_FLOAT, { {32,32,32,32, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO_GL42 },
270 { GL_R11F_G11F_B10F, GL_RGB, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, SAMPLER_FLOAT, { {11,11,10, 0, 0, 0, 0, 0, 0 } }, FLAG_PACKED|FLAG_REQ_RBO_GL42 },
271 { GL_RGB9_E5, GL_RGB, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, SAMPLER_FLOAT, { { 9, 9, 9, 0, 0, 0, 0, 0, 5 } }, FLAG_PACKED },
298 { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 0, 0 } }, FLAG_REQ_RBO },
300 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, 0 } }, FLAG_PACKED|FLAG_REQ_RBO },
1097 return SAMPLER_FLOAT;
1558 ((sampler == SAMPLER_FLOAT && type.type == GL_FLOAT) ||
1559 (sampler != SAMPLER_FLOAT && (type.type == GL_UNSIGNED_SHORT || type.type == GL_UNSIGNED_INT ||
1568 ((sampler == SAMPLER_FLOAT && type.type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) ||
1569 (sampler != SAMPLER_FLOAT && type.type == GL_UNSIGNED_INT_24_8))) ||
1571 ((sampler == SAMPLER_FLOAT && type.type == GL_FLOAT) ||
1572 (sampler != SAMPLER_FLOAT && (type.type == GL_UNSIGNED_SHORT || type.type == GL_UNSIGNED_INT ||
1627 ((sampler == SAMPLER_FLOAT) && (type.type == GL_FLOAT) && (format.format == GL_RGBA)) ||
1786 (((copyInternalFormat.sampler == SAMPLER_FLOAT) || (internalFormat.sampler == SAMPLER_UNORM) ||
1788 (!((copyInternalFormat.sampler == SAMPLER_FLOAT) || (internalFormat.sampler == SAMPLER_UNORM) ||
2477 int bit1 = getRealBitPrecision(inputBitTable[j], inputSampler == SAMPLER_FLOAT);
2478 int bit2 = getRealBitPrecision(outputBitTable[j], outputSampler == SAMPLER_FLOAT);
2479 int bit3 = getRealBitPrecision(internalformatBitTable[j], iformatSampler == SAMPLER_FLOAT);
2574 else if ((inputSampler == SAMPLER_FLOAT) != (outputSampler == SAMPLER_FLOAT))
2582 if (inputSampler == SAMPLER_FLOAT || outputSampler == SAMPLER_FLOAT)