Lines Matching defs:channel
997 int channel = 0;
1017 channel = (int)(((float)i) / (width - 1) * 255);
1018 colorref = 0xff000000 + channel * 0x00010101;
1022 channel = (int)(((float)j) / (height - 1) * 255);
1024 channel = 1;
1025 colorref = 0xff000000 + channel * 0x00010101;
1029 channel = (int)(((float)j) / (height - 1) * 255);
1031 channel = (int)(((float)i) / (width - 1) * 255);
1032 colorref = 0xff000000 + channel * 0x00010101;
1038 channel = (int)(((float)j) / (height - 1) * 255);
1040 channel = 255 - (int)(((float)j) / (height - 1) * 255);
1045 channel = 0;
1046 colorref = 0xff000000 + channel * 0x00010101;
1052 channel = (int)(((float)j) / (height - 1) * 255);
1054 channel = 255;
1057 channel = (function == COLOR_CHECK_DEPTH) ? 255 : 0;
1060 colorref = 0xff000000 + channel * 0x00010101;
1066 channel = (int)(((float)j) / (height - 1) * 255);
1068 channel = 1;
1072 channel = (function == COLOR_CHECK_DEPTH) ? 127 : 1;
1078 colorref = 0xff000000 + channel * 0x00010101;
2337 // Verify ClearBufferfv correctly clears the depth channel of a DEPTH_STENCIL
2338 // FBO attachment (and does not touch the stencil channel.)
2339 // Verify ClearBufferiv correctly clears the stencil channel of a
2340 // DEPTH_STENCIL FBO attachment (and does not touch the depth channel.)