Lines Matching refs:GLchar
74 void getShaders(const glw::GLchar*& out_vertex_shader_code, const glw::GLchar*& out_tesselation_control_shader_code,
75 const glw::GLchar*& out_tesselation_evaluation_shader_code,
76 const glw::GLchar*& out_geometry_shader_code, const glw::GLchar*& out_fragment_shader_code);
342 void UniformPreservationTest::getShaders(const glw::GLchar*& out_vertex_shader_code,
343 const glw::GLchar*& out_tesselation_control_shader_code,
344 const glw::GLchar*& out_tesselation_evaluation_shader_code,
345 const glw::GLchar*& out_geometry_shader_code,
346 const glw::GLchar*& out_fragment_shader_code)
348 static const GLchar* vertex_shader_code = "#version 400 core\n"
383 static const GLchar* tesselation_control_shader_code =
430 static const GLchar* tesselation_evaluation_shader_code =
470 static const GLchar* geometry_shader_code =
511 static const GLchar* fragmenty_shader_code =
589 const GLchar* vertex_shader_code;
590 const GLchar* tesselation_control_shader_code;
591 const GLchar* tesselation_evaluation_shader_code;
592 const GLchar* geometry_shader_code;
593 const GLchar* fragmenty_shader_code;
599 static const GLchar* subroutine_names[] = { "add", "multiply" };
602 static const GLchar* subroutine_uniform_name = "routine";