Lines Matching refs:HEIGHT
49 static const GLuint HEIGHT = 2;
110 std::vector<DATA_TYPE> data = generateData<DATA_TYPE>(WIDTH, HEIGHT, components);
115 gl.texStorage2D(target, 1, internalFormat, WIDTH, HEIGHT);
116 gl.texSubImage2D(target, 0, 0, 0, WIDTH, HEIGHT, format, type, &data[0]);
125 std::vector<DATA_TYPE> data = generateData<DATA_TYPE>(WIDTH, HEIGHT, components);
130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1);
131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]);
139 std::vector<DATA_TYPE> data = generateData<DATA_TYPE>(WIDTH, HEIGHT, components);
146 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, WIDTH, HEIGHT);
148 gl.texSubImage2D(faces[i], 0, 0, 0, WIDTH, HEIGHT, format, type, &data[0]);
157 std::vector<DATA_TYPE> data = generateData<DATA_TYPE>(WIDTH, HEIGHT, components);
162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1);
163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]);
171 std::vector<DATA_TYPE> data = generateData<DATA_TYPE>(WIDTH, HEIGHT, 4);
176 gl.bufferData(GL_TEXTURE_BUFFER, WIDTH * HEIGHT * 4 * sizeof(DATA_TYPE), &data[0], GL_STATIC_DRAW);
500 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, WIDTH, HEIGHT);
506 gl.viewport(0, 0, WIDTH, HEIGHT);
512 tcu::Surface resultFrame(WIDTH, HEIGHT);