Lines Matching refs:Functions
52 void setTexParameters(const Functions& gl, GLenum target, bool depthTexture)
93 ResultData createTexture1D(const Functions& gl, std::size_t components, GLenum internalFormat, GLenum format,
107 ResultData createTexture2D(const Functions& gl, std::size_t components, GLenum target, GLenum internalFormat,
122 ResultData createTexture3D(const Functions& gl, std::size_t components, GLenum internalFormat, GLenum format,
137 ResultData createCubeMap(const Functions& gl, std::size_t components, GLenum internalFormat, GLenum format, GLenum type)
154 ResultData createTexture2DArray(const Functions& gl, std::size_t components, GLenum internalFormat, GLenum format,
169 ResultData createTextureBuffer(const Functions& gl, GLenum internalFormat)
191 ResultData create(const Functions& gl)
198 ResultData create<GL_TEXTURE_2D, GL_RGBA8>(const Functions& gl)
204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions& gl)
210 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>(const Functions& gl)
216 ResultData create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>(const Functions& gl)
222 ResultData create<GL_TEXTURE_2D, GL_DEPTH_COMPONENT16>(const Functions& gl)
228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl)
234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl)
240 ResultData create<GL_TEXTURE_2D, GL_RGBA32I>(const Functions& gl)
246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl)
252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl)
258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl)
264 ResultData create<GL_TEXTURE_2D, GL_RGBA32UI>(const Functions& gl)
270 ResultData create<GL_TEXTURE_3D, GL_RGBA32UI>(const Functions& gl)
276 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32UI>(const Functions& gl)
282 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32UI>(const Functions& gl)
288 ResultData create<GL_TEXTURE_1D, GL_RGBA8>(const Functions& gl)
294 ResultData create<GL_TEXTURE_1D, GL_DEPTH_COMPONENT16>(const Functions& gl)
300 ResultData create<GL_TEXTURE_1D_ARRAY, GL_RGBA8>(const Functions& gl)
306 ResultData create<GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl)
313 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32F>(const Functions& gl)
319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl)
325 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32UI>(const Functions& gl)
333 typedef ResultData (*CreateFnPtr)(const Functions& gl);
351 ResultData (*m_createFn)(const Functions& gl);
430 const Functions& gl = renderContext.getFunctions();
561 const Functions& gl = renderContext.getFunctions();