Lines Matching refs:texImage2D

58 	void texImage2D						(GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border,
60 void texImage2D (GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height,
87 void TestContext::texImage2D(GLenum target, GLuint level, GLint internalFormat, GLsizei width, GLsizei height,
90 gl.texImage2D(target, level, internalFormat, width, height, border, format, type, data);
94 void TestContext::texImage2D(GLuint texId, GLenum target, GLuint level, GLint internalFormat, GLsizei width,
98 texImage2D(target, level, internalFormat, width, height, border, format, type, data);
315 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_HEIGHT, 0,
342 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_WIDTH, 0,
397 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
420 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
465 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
467 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH >> 1,
469 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH >> 3,
487 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 2, GL_RGBA8, TEXTURE_WIDTH >> 2,
521 context.texImage2D(cubemapTextureTargets[i], 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA,
523 context.texImage2D(cubemapTextureTargets[i], 1, GL_RGBA8, TEXTURE_WIDTH >> 1, TEXTURE_HEIGHT >> 1, 0, GL_RGBA,
541 context.texImage2D(cubemapTextureTargets[i], 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA,
543 context.texImage2D(cubemapTextureTargets[i], 1, GL_RGBA8, TEXTURE_WIDTH >> 1, TEXTURE_HEIGHT >> 1, 0, GL_RGBA,
565 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
567 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
569 context.texImage2D(context.texIds[2], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
704 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH,
719 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
899 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
952 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
989 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
1000 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1105 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
1107 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH >> 1, TEXTURE_HEIGHT >> 1, 0,
1109 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH >> 3, TEXTURE_HEIGHT >> 3, 0,
1187 context.texImage2D(target, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1213 context.texImage2D(cubemapTextureTargets[i], 0, (i % 2) ? GL_RGBA8 : GL_RGB8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, (i % 2) ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, 0);
1227 context.texImage2D(cubemapTextureTargets[i], 0, (i % 2) ? GL_RGBA8 : GL_SRGB8_ALPHA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1253 context.texImage2D(cubemapTextureTargets[i], 0, GL_RGBA8, (i % 2) ? TEXTURE_WIDTH : TEXTURE_WIDTH / 2, (i % 2) ? TEXTURE_HEIGHT : TEXTURE_HEIGHT / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);