Lines Matching defs:renderbufferStorageMultisample
65 void renderbufferStorageMultisample (GLuint rboId, GLenum target, GLsizei samples, GLenum internalFormat,
121 void TestContext::renderbufferStorageMultisample(GLuint rboId, GLenum target, GLsizei samples, GLenum internalFormat,
126 gl.renderbufferStorageMultisample(target, samples, internalFormat, width, height);
225 testContext.renderbufferStorageMultisample(testContext.rboIds[0], GL_RENDERBUFFER, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
675 context.renderbufferStorageMultisample(context.rboIds[0], GL_RENDERBUFFER, maxSamples, GL_RGBA8, TEXTURE_WIDTH,
677 context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 1, GL_DEPTH24_STENCIL8,
731 context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 2, GL_DEPTH24_STENCIL8,
739 context.renderbufferStorageMultisample(context.rboIds[0], GL_RENDERBUFFER, 3, GL_RGBA8, TEXTURE_WIDTH,
752 context.renderbufferStorageMultisample(context.rboIds[0], GL_RENDERBUFFER, 0, GL_RGBA8, TEXTURE_WIDTH,
779 context.renderbufferStorageMultisample(context.rboIds[0], GL_RENDERBUFFER, maxRboSamples, GL_RGBA8,
781 context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 1, GL_DEPTH24_STENCIL8,