Lines Matching defs:TEXTURE_WIDTH
201 const GLuint TEXTURE_WIDTH = 16;
225 testContext.renderbufferStorageMultisample(testContext.rboIds[0], GL_RENDERBUFFER, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
258 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
342 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_WIDTH, 0,
369 context.texImage3D(context.texIds[0], GL_TEXTURE_3D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
397 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
420 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
443 const deUint32 maxMipmapLevel = deLog2Floor32(de::max(TEXTURE_WIDTH, TEXTURE_HEIGHT));
463 DE_ASSERT(TEXTURE_WIDTH >= 8 && TEXTURE_HEIGHT >= 8);
465 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
467 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH >> 1,
469 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH >> 3,
487 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 2, GL_RGBA8, TEXTURE_WIDTH >> 2,
521 context.texImage2D(cubemapTextureTargets[i], 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA,
523 context.texImage2D(cubemapTextureTargets[i], 1, GL_RGBA8, TEXTURE_WIDTH >> 1, TEXTURE_HEIGHT >> 1, 0, GL_RGBA,
541 context.texImage2D(cubemapTextureTargets[i], 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA,
543 context.texImage2D(cubemapTextureTargets[i], 1, GL_RGBA8, TEXTURE_WIDTH >> 1, TEXTURE_HEIGHT >> 1, 0, GL_RGBA,
565 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
567 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
569 context.texImage2D(context.texIds[2], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
660 context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
661 context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH,
675 context.renderbufferStorageMultisample(context.rboIds[0], GL_RENDERBUFFER, maxSamples, GL_RGBA8, TEXTURE_WIDTH,
678 TEXTURE_WIDTH, TEXTURE_HEIGHT);
703 context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
704 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH,
717 context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH,
719 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
732 TEXTURE_WIDTH, TEXTURE_HEIGHT);
739 context.renderbufferStorageMultisample(context.rboIds[0], GL_RENDERBUFFER, 3, GL_RGBA8, TEXTURE_WIDTH,
752 context.renderbufferStorageMultisample(context.rboIds[0], GL_RENDERBUFFER, 0, GL_RGBA8, TEXTURE_WIDTH,
780 TEXTURE_WIDTH, TEXTURE_HEIGHT);
782 TEXTURE_WIDTH, TEXTURE_HEIGHT);
786 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
790 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
794 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxTextureSamples, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
798 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxTextureSamples, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
867 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_FALSE);
899 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
917 context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH,
952 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
962 context.gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
989 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
1000 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1005 gl.copyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0);
1017 DE_ASSERT(TEXTURE_WIDTH == 16 && TEXTURE_HEIGHT == 16);
1040 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, TEXTURE_WIDTH, TEXTURE_HEIGHT,
1061 context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
1090 DE_ASSERT(TEXTURE_WIDTH >= 16 && TEXTURE_HEIGHT >= 16);
1105 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
1107 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH >> 1, TEXTURE_HEIGHT >> 1, 0,
1109 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH >> 3, TEXTURE_HEIGHT >> 3, 0,
1130 DE_ASSERT(TEXTURE_WIDTH >= 8 && TEXTURE_HEIGHT >= 8);
1146 gl.texStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
1187 context.texImage2D(target, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1213 context.texImage2D(cubemapTextureTargets[i], 0, (i % 2) ? GL_RGBA8 : GL_RGB8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, (i % 2) ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, 0);
1227 context.texImage2D(cubemapTextureTargets[i], 0, (i % 2) ? GL_RGBA8 : GL_SRGB8_ALPHA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1253 context.texImage2D(cubemapTextureTargets[i], 0, GL_RGBA8, (i % 2) ? TEXTURE_WIDTH : TEXTURE_WIDTH / 2, (i % 2) ? TEXTURE_HEIGHT : TEXTURE_HEIGHT / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);