Lines Matching defs:depth
163 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1]
200 // Render with depth test.
249 // Fill right half - comparison to interpolated depth
348 // Visualize by rendering full-screen quads with increasing depth and color.
369 float depth = f * 2.0f - 1.0f;
372 const float position[] = { -1.0f, -1.0f, depth, 1.0f, -1.0f, +1.0f, depth, 1.0f,
373 +1.0f, -1.0f, depth, 1.0f, +1.0f, +1.0f, depth, 1.0f };
455 { "const", "Const depth write", evalConstDepth, "${VERSION_DECL}\n"
463 { "uniform", "Uniform depth write", evalConstDepth, "${VERSION_DECL}\n"
472 { "dynamic", "Dynamic depth write", evalDynamicDepth, "${VERSION_DECL}\n"
556 new tcu::TestCaseGroup(m_testCtx, "compare", "gl_FragDepth used with depth comparison");