Lines Matching defs:coord
54 typedef float (*EvalFragDepthFunc)(const Vec2& coord);
210 const float coord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f };
223 glu::va::Float("a_coord", 2, 4, 0, &coord[0]) };
328 const float coord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f };
340 glu::va::Float("a_coord", 2, 4, 0, &coord[0]) };
416 static float evalConstDepth(const Vec2& coord)
418 DE_UNREF(coord);
421 static float evalDynamicDepth(const Vec2& coord)
423 return (coord.x() + coord.y()) * 0.5f;
425 static float evalNoWrite(const Vec2& coord)
427 return 1.0f - (coord.x() + coord.y()) * 0.5f;
430 static float evalDynamicConditionalDepth(const Vec2& coord)
432 float d = (coord.x() + coord.y()) * 0.5f;
433 if (coord.y() < 0.5f)
536 "void myfunc (highp vec2 coord)\n"
538 " gl_FragDepth = (coord.x+coord.y)*0.5;\n"