Lines Matching defs:width

400 	const GLsizei			width		= 8;
461 GLuint width;
485 result.width = data->second[imageIndex].width;
532 context.gl.compressedTexImage2D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RGB8_ETC2, invalidTexture.width, invalidTexture.height, 0, invalidTexture.data.size(), invalidTexture.data.data());
539 context.gl.compressedTexSubImage2D(GL_TEXTURE_3D, 0, 0, 0, invalidTexture.width, invalidTexture.height, GL_COMPRESSED_RGB8_ETC2, invalidTexture.data.size(), invalidTexture.data.data());
549 "Different values for width and height for cubemap texture target", // string description;
577 context.gl.compressedTexImage2D(cubemapFaces[i], 0, GL_COMPRESSED_RGB8_ETC2, invalidTexture.width - i % 2, invalidTexture.height - (i + 1) % 2, 0, invalidTexture.data.size(), invalidTexture.data.data());
590 gl.compressedTexImage2D(cubemapFaces[i], 0, format, data.width, data.height, 0, data.data.size(), data.data.data());
593 const auto updateWidth = invalidTexture.width - (i % 2) * blockSize;
607 "Different values for width and height for cubemap texture target", // string description;
621 context.gl.compressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, invalidTexture.width - 1, invalidTexture.height, 6, 0, invalidTexture.data.size(), invalidTexture.data.data());
631 "Negative width, height or imageSize for compressed texture image", // string description;
645 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, -1, 0, data.data.size(), data.data.data());
653 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, data.height, 0, data.data.size(), data.data.data());
661 context.gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, data.width, -1, format, data.data.size(), data.data.data());
679 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, data.height, 0, data.data.size(), data.data.data());
697 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, data.height, 0, -66543, data.data.data());
705 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, data.height, 0, data.data.size(), data.data.data());
713 context.gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, data.width, data.height, format, -66543, data.data.data());
730 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, invalidTexture.width, invalidTexture.height, 1, invalidTexture.data.size(), invalidTexture.data.data());
743 context.gl.compressedTexImage2D(cubemapFaces[j], 0, GL_COMPRESSED_RGB8_ETC2, invalidTexture.width, invalidTexture.height, 1, invalidTexture.data.size(), invalidTexture.data.data());
760 context.gl.compressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, invalidTexture.width, invalidTexture.height, invalidTexture.depth, 1, invalidTexture.data.size(), invalidTexture.data.data());
782 DE_ASSERT(data0.width == data1.width && data0.height == data1.height);
786 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format0, data0.width, data0.height, 0, data0.data.size(), data0.data.data());
788 gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, data1.width, data1.height, format1, data1.data.size(), data1.data.data());
822 context.gl.compressedTexImage3D(GL_TEXTURE_2D, 0, compressedFormats[i].internalFormat, data.width, data.height, 1, 0, data.data.size(), data.data.data());
830 context.gl.compressedTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, data.width, data.height, 1, compressedFormats[i].internalFormat, data.data.size(), data.data.data());
888 gl.texImage2D(GL_TEXTURE_2D, 0, format.internalFormat, data.width, data.height, 0, format.format, GL_UNSIGNED_BYTE, data.data.data());
898 gl.texImage3D(GL_TEXTURE_3D, 0, format.internalFormat, data.width, data.height, 1, 0, format.format, GL_UNSIGNED_BYTE, data.data.data());
922 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, invalidTexture.width, invalidTexture.height, 0, invalidTexture.data.size(), invalidTexture.data.data());
929 context.gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, invalidTexture.width, invalidTexture.height, GL_RGB, invalidTexture.data.size(), invalidTexture.data.data());
939 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, data.height, 0, data.data.size(), data.data.data());
942 context.gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, invalidTexture.width, invalidTexture.height, GL_RGB, invalidTexture.data.size(), invalidTexture.data.data());
962 context.gl.compressedTexImage2D(cubemapFaces[j], 0, GL_RGB, invalidTexture.width, invalidTexture.height, 0, invalidTexture.data.size(), invalidTexture.data.data());
973 gl.compressedTexImage2D(cubemapFaces[j], 0, format, data.width, data.height, 0, data.data.size(), data.data.data());
976 context.gl.compressedTexSubImage2D(cubemapFaces[j], 0, 0, 0, invalidTexture.width, invalidTexture.height, GL_RGB, invalidTexture.data.size(), invalidTexture.data.data());
1000 context.gl.compressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGB, invalidTexture.width, invalidTexture.height, 6, 0, invalidTexture.data.size(), invalidTexture.data.data());
1015 context.gl.compressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, format, data.width, data.height, 6, 0, arrayData.size(), arrayData.data());
1018 context.gl.compressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, invalidTexture.width, invalidTexture.height, 6, GL_RGB, invalidTexture.data.size(), invalidTexture.data.data());context.gl.compressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, invalidTexture.width, invalidTexture.height, 6, GL_RGB, invalidTexture.data.size(), invalidTexture.data.data());
1044 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, data.height, 0, data.data.size(), 0);
1057 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format, data.width, data.height, 0, data.data.size(), data.data.data());
1063 gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, data.width, data.height, format, data.data.size(), 0);
1094 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format.internalFormat, data0.width - 12, data0.height - 12, 0, data0.data.size(), data0.data.data());
1131 context.gl.compressedTexImage2D(cubemapFaces[j], 0, format.internalFormat, data0.width, data0.height, 0, data0.data.size(), data0.data.data());
1144 context.gl.compressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, format.internalFormat, data0.width, data0.height, 6, 0, arrayData.size(), arrayData.data());
1152 context.gl.compressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, data1.width, data1.height, 1, format.internalFormat, data1.data.size() - 1, data1.data.data());
1181 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format.internalFormat, data0.width, data0.height, 0, data0.data.size(), data0.data.data());
1189 context.gl.compressedTexImage2D(GL_TEXTURE_2D, 1, format.internalFormat, data1.width, data1.height, 0, data1.data.size(), data1.data.data());
1197 context.gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, format.blockSize.x() - 2, 0, data1.width, data1.height, format.internalFormat, data1.data.size(), data1.data.data());
1205 context.gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, format.blockSize.y() - 2, data1.width, data1.height, format.internalFormat, data1.data.size(), data1.data.data());
1239 DE_ASSERT((GLsizei)textureData.width == image[0].width && (GLsizei)textureData.height == image[0].height);
1242 const auto targetWidth = image[0].width / compressedInfo->blockSize[0];
1247 << "Copying from " << getTextureFormatStr(compressedFormat).toString() << " " << image[0].width << "x" << image[0].height
1257 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormat, image[0].width, image[0].height, 0, textureData.data.size(), textureData.data.data());
1263 gl.copyImageSubData(context.texIds[1], GL_TEXTURE_2D, 0, 0, 0, 0, context.texIds[0], GL_TEXTURE_2D, 0, 0, 0, 0, image[0].width, image[0].height, 1);
1300 const auto sourceWidth = image[0].width / compressedInfo->blockSize[0];
1303 DE_ASSERT((GLsizei)textureData.width == image[0].width && (GLsizei)textureData.height == image[0].height);
1308 << " to " << getTextureFormatStr(compressedFormat).toString() << " " << image[0].width << "x" << image[0].height
1317 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormat, image[0].width, image[0].height, 0, textureData.data.size(), textureData.data.data());
1356 DE_ASSERT(image0.width == 2 * image1.width && image0.height == 2 * image1.height);
1359 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format0, image0.width, image0.height, 0, image0.data.size(), image0.data.data());
1364 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, format1, image1.width, image1.height, 0, image1.data.size(), image1.data.data());
1370 gl.copyImageSubData(context.texIds[1], GL_TEXTURE_2D, 0, 0, 0, 0, context.texIds[0], GL_TEXTURE_2D, 0, 0, 0, 0, image1.width, image1.height, 1);
1481 Surface drawTestImage (const glw::Functions& gl, GLuint texId, GLsizei width, GLsizei height);
1508 Surface CompressedFormatTest::drawTestImage (const glw::Functions& gl, GLuint texId, GLsizei width, GLsizei height)
1526 Surface result(width, height);
1538 DE_ASSERT(image0.width == 2 * image1.width &&
1540 image0.width % 4 == 0 &&
1542 image0.width == image2.width &&
1567 gl.renderbufferStorage(GL_RENDERBUFFER, bufferFormats[hasAlpha][formatInfo.issRGB], image0.width, image0.height);
1578 gl.viewport(0,0, image0.width, image0.height);
1597 gl.texImage2D(GL_TEXTURE_2D, 0, formatInfo.sizedFormat, image2.width, image2.height, 0, formatInfo.format, GL_UNSIGNED_BYTE, image2.data.data());
1604 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, formatInfo.internalFormat, image0.width, image0.height, 0, image0.data.size(), image0.data.data());
1606 gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image1.width, image1.height, formatInfo.internalFormat, image1.data.size(), image1.data.data());
1623 const auto referenceImage = drawTestImage(gl, texIds[0], image0.width, image0.height);
1631 const auto compressedImage = drawTestImage(gl, texIds[1], image0.width, image0.height);