Lines Matching refs:min_location_
72 if (pc < objects_[0].min_location_) {
73 int32_t padding = objects_[0].min_location_ - pc;
97 VIXL_ASSERT(pc >= current.min_location_);
222 if ((reference->min_object_location_ <= existing_object->min_location_) &&
235 temp.RestrictRange(existing_object->min_location_,
264 if (checkpoint < temp.min_location_) return true;
272 if (checkpoint < temp.min_location_) return true;
278 if (checkpoint < current.min_location_) return true;
284 if (checkpoint < temp.min_location_) return true;
297 // min_location_ of the first object, calculating the end of the pool as if
325 VIXL_ASSERT(checkpoint >= current.min_location_);
336 // NOTE: To handle min_location_ in the generic case, we could make a second
339 // It should not be possible to have any issues with min_location_ with actual
342 // sure the min_location_ requirement is satisfied. It's possible that the
357 if (a.min_location_ != b.min_location_)
358 return (a.min_location_ < b.min_location_);
456 min_location = existing_object->min_location_;
459 // Align if needed, and add necessary padding to reach the min_location_.