Lines Matching refs:c_str
521 CompileSuccessfully(code.c_str());
709 CompileSuccessfully(code.c_str());
720 CompileSuccessfully(code.c_str());
731 CompileSuccessfully(code.c_str());
742 CompileSuccessfully(code.c_str());
755 CompileSuccessfully(code.c_str());
767 CompileSuccessfully(code.c_str());
781 CompileSuccessfully(code.c_str());
798 CompileSuccessfully(code.c_str());
815 CompileSuccessfully(code.c_str());
830 CompileSuccessfully(code.c_str());
845 CompileSuccessfully(code.c_str());
860 CompileSuccessfully(code.c_str());
876 CompileSuccessfully(code.c_str());
901 .c_str());
928 .c_str());
954 .c_str());
977 CompileSuccessfully(GenerateKernelCode(body, extra, decl).c_str());
1001 CompileSuccessfully(GenerateKernelCode(body, extra, decl).c_str());
1028 .c_str());
1054 .c_str());
1067 CompileSuccessfully(code.c_str());
1077 CompileSuccessfully(code.c_str());
1088 CompileSuccessfully(code.c_str());
1099 CompileSuccessfully(code.c_str());
1111 CompileSuccessfully(code.c_str());
1121 CompileSuccessfully(code.c_str());
1131 CompileSuccessfully(code.c_str());
1146 CompileSuccessfully(code.c_str());
1158 CompileSuccessfully(code.c_str());
1172 CompileSuccessfully(code.c_str());
1184 CompileSuccessfully(code.c_str());
1194 CompileSuccessfully(code.c_str());
1208 CompileSuccessfully(code.c_str());
1219 CompileSuccessfully(code.c_str());
1232 CompileSuccessfully(code.c_str());
1244 CompileSuccessfully(GenerateShaderCode(body).c_str());
1267 CompileSuccessfully(GenerateShaderCode(body).c_str());
1281 CompileSuccessfully(GenerateShaderCode(body).c_str());
1308 CompileSuccessfully(code.c_str());
1323 CompileSuccessfully(GenerateShaderCode(body).c_str());
1342 .c_str());
1355 CompileSuccessfully(GenerateShaderCode(body).c_str());
1365 CompileSuccessfully(GenerateShaderCode(body).c_str());
1377 CompileSuccessfully(GenerateShaderCode(body).c_str());
1390 CompileSuccessfully(GenerateShaderCode(body).c_str());
1404 CompileSuccessfully(GenerateShaderCode(body).c_str());
1417 CompileSuccessfully(GenerateShaderCode(body).c_str());
1430 CompileSuccessfully(GenerateShaderCode(body).c_str());
1443 CompileSuccessfully(GenerateShaderCode(body).c_str());
1457 CompileSuccessfully(GenerateShaderCode(body).c_str());
1469 CompileSuccessfully(GenerateShaderCode(body).c_str());
1482 CompileSuccessfully(GenerateShaderCode(body).c_str());
1494 CompileSuccessfully(GenerateShaderCode(body).c_str());
1521 .c_str());
1533 CompileSuccessfully(GenerateShaderCode(body).c_str());
1547 CompileSuccessfully(GenerateShaderCode(body).c_str());
1559 CompileSuccessfully(GenerateShaderCode(body).c_str());
1574 CompileSuccessfully(GenerateShaderCode(body).c_str());
1588 CompileSuccessfully(GenerateShaderCode(body).c_str());
1603 CompileSuccessfully(GenerateShaderCode(body).c_str());
1615 CompileSuccessfully(GenerateShaderCode(body).c_str());
1629 CompileSuccessfully(GenerateShaderCode(body).c_str());
1655 .c_str());
1671 CompileSuccessfully(GenerateKernelCode(body).c_str());
1683 CompileSuccessfully(GenerateShaderCode(body).c_str());
1695 CompileSuccessfully(GenerateShaderCode(body).c_str());
1709 CompileSuccessfully(GenerateShaderCode(body).c_str());
1721 CompileSuccessfully(GenerateShaderCode(body).c_str());
1736 CompileSuccessfully(GenerateShaderCode(body).c_str());
1750 CompileSuccessfully(GenerateShaderCode(body).c_str());
1765 CompileSuccessfully(GenerateShaderCode(body).c_str());
1777 CompileSuccessfully(GenerateShaderCode(body).c_str());
1791 CompileSuccessfully(GenerateShaderCode(body).c_str());
1806 CompileSuccessfully(GenerateShaderCode(body).c_str());
1822 CompileSuccessfully(GenerateShaderCode(body).c_str());
1838 CompileSuccessfully(GenerateShaderCode(body).c_str());
1853 CompileSuccessfully(GenerateShaderCode(body).c_str());
1867 CompileSuccessfully(GenerateShaderCode(body).c_str());
1881 CompileSuccessfully(GenerateShaderCode(body).c_str());
1898 CompileSuccessfully(GenerateShaderCode(body).c_str());
1917 CompileSuccessfully(GenerateShaderCode(body).c_str());
1929 CompileSuccessfully(GenerateShaderCode(body).c_str());
1943 CompileSuccessfully(GenerateShaderCode(body).c_str());
1958 CompileSuccessfully(GenerateShaderCode(body).c_str());
1973 CompileSuccessfully(GenerateShaderCode(body).c_str());
1988 CompileSuccessfully(GenerateShaderCode(body).c_str());
2004 CompileSuccessfully(GenerateShaderCode(body).c_str());
2020 CompileSuccessfully(GenerateShaderCode(body).c_str());
2036 CompileSuccessfully(GenerateShaderCode(body).c_str());
2052 CompileSuccessfully(GenerateShaderCode(body).c_str());
2068 CompileSuccessfully(GenerateShaderCode(body).c_str());
2083 CompileSuccessfully(GenerateShaderCode(body).c_str());
2098 CompileSuccessfully(GenerateShaderCode(body).c_str());
2113 CompileSuccessfully(GenerateShaderCode(body).c_str());
2130 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2148 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2161 CompileSuccessfully(GenerateShaderCode(body).c_str());
2178 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2194 CompileSuccessfully(GenerateShaderCode(body).c_str());
2208 CompileSuccessfully(GenerateShaderCode(body).c_str());
2234 .c_str());
2247 CompileSuccessfully(GenerateShaderCode(body).c_str());
2259 CompileSuccessfully(GenerateShaderCode(body).c_str());
2273 CompileSuccessfully(GenerateShaderCode(body).c_str());
2285 CompileSuccessfully(GenerateShaderCode(body).c_str());
2300 CompileSuccessfully(GenerateShaderCode(body).c_str());
2314 CompileSuccessfully(GenerateShaderCode(body).c_str());
2329 CompileSuccessfully(GenerateShaderCode(body).c_str());
2341 CompileSuccessfully(GenerateShaderCode(body).c_str());
2355 CompileSuccessfully(GenerateShaderCode(body).c_str());
2382 .c_str());
2394 CompileSuccessfully(GenerateShaderCode(body).c_str());
2408 CompileSuccessfully(GenerateShaderCode(body).c_str());
2420 CompileSuccessfully(GenerateShaderCode(body).c_str());
2435 CompileSuccessfully(GenerateShaderCode(body).c_str());
2449 CompileSuccessfully(GenerateShaderCode(body).c_str());
2464 CompileSuccessfully(GenerateShaderCode(body).c_str());
2476 CompileSuccessfully(GenerateShaderCode(body).c_str());
2490 CompileSuccessfully(GenerateShaderCode(body).c_str());
2517 .c_str());
2529 CompileSuccessfully(GenerateShaderCode(body).c_str());
2541 CompileSuccessfully(GenerateShaderCode(body).c_str());
2556 CompileSuccessfully(GenerateShaderCode(body).c_str());
2571 CompileSuccessfully(GenerateShaderCode(body).c_str());
2586 CompileSuccessfully(GenerateShaderCode(body).c_str());
2601 CompileSuccessfully(GenerateShaderCode(body).c_str());
2615 CompileSuccessfully(GenerateShaderCode(body).c_str());
2630 CompileSuccessfully(GenerateShaderCode(body).c_str());
2645 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2673 .c_str());
2685 CompileSuccessfully(GenerateShaderCode(body).c_str());
2697 CompileSuccessfully(GenerateShaderCode(body).c_str());
2712 CompileSuccessfully(GenerateShaderCode(body).c_str());
2727 CompileSuccessfully(GenerateShaderCode(body).c_str());
2742 CompileSuccessfully(GenerateShaderCode(body).c_str());
2757 CompileSuccessfully(GenerateShaderCode(body).c_str());
2771 CompileSuccessfully(GenerateShaderCode(body).c_str());
2786 CompileSuccessfully(GenerateShaderCode(body).c_str());
2812 .c_str());
2824 CompileSuccessfully(GenerateShaderCode(body).c_str());
2836 CompileSuccessfully(GenerateShaderCode(body).c_str());
2851 CompileSuccessfully(GenerateShaderCode(body).c_str());
2866 CompileSuccessfully(GenerateShaderCode(body).c_str());
2881 CompileSuccessfully(GenerateShaderCode(body).c_str());
2896 CompileSuccessfully(GenerateShaderCode(body).c_str());
2910 CompileSuccessfully(GenerateShaderCode(body).c_str());
2925 CompileSuccessfully(GenerateShaderCode(body).c_str());
2950 .c_str());
2962 CompileSuccessfully(GenerateShaderCode(body).c_str());
2974 CompileSuccessfully(GenerateShaderCode(body).c_str());
2989 CompileSuccessfully(GenerateShaderCode(body).c_str());
3004 CompileSuccessfully(GenerateShaderCode(body).c_str());
3019 CompileSuccessfully(GenerateShaderCode(body).c_str());
3034 CompileSuccessfully(GenerateShaderCode(body).c_str());
3048 CompileSuccessfully(GenerateShaderCode(body).c_str());
3068 .c_str());
3085 .c_str());
3095 CompileSuccessfully(GenerateShaderCode(body).c_str());
3107 CompileSuccessfully(GenerateShaderCode(body).c_str());
3121 CompileSuccessfully(GenerateShaderCode(body).c_str());
3135 CompileSuccessfully(GenerateShaderCode(body).c_str());
3148 CompileSuccessfully(GenerateShaderCode(body).c_str());
3160 CompileSuccessfully(GenerateShaderCode(body).c_str());
3171 CompileSuccessfully(GenerateShaderCode(body).c_str());
3186 CompileSuccessfully(GenerateShaderCode(body).c_str());
3196 CompileSuccessfully(GenerateShaderCode(body).c_str());
3208 CompileSuccessfully(GenerateShaderCode(body).c_str());
3221 CompileSuccessfully(GenerateShaderCode(body).c_str());
3234 CompileSuccessfully(GenerateShaderCode(body).c_str());
3259 .c_str());
3271 CompileSuccessfully(GenerateShaderCode(body).c_str());
3285 CompileSuccessfully(GenerateShaderCode(body).c_str());
3297 CompileSuccessfully(GenerateShaderCode(body).c_str());
3312 CompileSuccessfully(GenerateShaderCode(body).c_str());
3326 CompileSuccessfully(GenerateShaderCode(body).c_str());
3341 CompileSuccessfully(GenerateShaderCode(body).c_str());
3353 CompileSuccessfully(GenerateShaderCode(body).c_str());
3367 CompileSuccessfully(GenerateShaderCode(body).c_str());
3382 CompileSuccessfully(GenerateShaderCode(body).c_str());
3396 CompileSuccessfully(GenerateShaderCode(body).c_str());
3411 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3426 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3444 CompileSuccessfully(GenerateShaderCode(body).c_str());
3460 CompileSuccessfully(GenerateShaderCode(body).c_str());
3476 CompileSuccessfully(GenerateShaderCode(body).c_str());
3492 CompileSuccessfully(GenerateShaderCode(body).c_str());
3507 CompileSuccessfully(GenerateShaderCode(body).c_str());
3523 CompileSuccessfully(GenerateShaderCode(body).c_str());
3538 CompileSuccessfully(GenerateShaderCode(body).c_str());
3563 .c_str());
3575 CompileSuccessfully(GenerateShaderCode(body).c_str());
3589 CompileSuccessfully(GenerateShaderCode(body).c_str());
3604 CompileSuccessfully(GenerateShaderCode(body).c_str());
3619 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
3634 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3645 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3656 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3666 CompileSuccessfully(GenerateShaderCode(body).c_str());
3676 CompileSuccessfully(GenerateShaderCode(body).c_str());
3687 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3701 CompileSuccessfully(GenerateShaderCode(body).c_str());
3714 CompileSuccessfully(GenerateShaderCode(body).c_str());
3730 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3743 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3755 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3769 .c_str());
3784 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3797 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3810 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3826 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3837 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3850 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3864 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3875 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3886 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3909 .c_str());
3919 CompileSuccessfully(GenerateShaderCode(body).c_str());
3931 CompileSuccessfully(GenerateShaderCode(body).c_str());
3942 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3958 CompileSuccessfully(GenerateShaderCode(body).c_str());
3971 CompileSuccessfully(GenerateShaderCode(body).c_str());
3985 CompileSuccessfully(GenerateShaderCode(body).c_str());
3998 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4011 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4024 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4038 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4049 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4062 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4075 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4101 .c_str());
4114 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4129 CompileSuccessfully(GenerateShaderCode(body).c_str());
4143 CompileSuccessfully(GenerateShaderCode(body).c_str());
4155 CompileSuccessfully(GenerateShaderCode(body).c_str());
4167 CompileSuccessfully(GenerateShaderCode(body).c_str());
4182 CompileSuccessfully(GenerateShaderCode(body).c_str());
4195 CompileSuccessfully(GenerateKernelCode(body).c_str());
4205 CompileSuccessfully(GenerateKernelCode(body).c_str());
4219 CompileSuccessfully(GenerateKernelCode(body).c_str());
4231 CompileSuccessfully(GenerateKernelCode(body).c_str());
4241 CompileSuccessfully(GenerateKernelCode(body).c_str());
4255 CompileSuccessfully(GenerateKernelCode(body).c_str());
4267 CompileSuccessfully(GenerateKernelCode(body).c_str());
4277 CompileSuccessfully(GenerateKernelCode(body).c_str());
4290 CompileSuccessfully(GenerateKernelCode(body).c_str());
4304 CompileSuccessfully(GenerateKernelCode(body).c_str());
4318 CompileSuccessfully(GenerateShaderCode(body).c_str());
4331 CompileSuccessfully(GenerateKernelCode(body).c_str());
4342 CompileSuccessfully(GenerateShaderCode(body).c_str());
4377 CompileSuccessfully(body.c_str());
4394 CompileSuccessfully(GenerateKernelCode(body).c_str());
4406 CompileSuccessfully(GenerateKernelCode(body).c_str());
4418 CompileSuccessfully(GenerateKernelCode(body).c_str());
4428 CompileSuccessfully(GenerateKernelCode(body).c_str());
4443 CompileSuccessfully(GenerateKernelCode(body).c_str());
4457 CompileSuccessfully(GenerateShaderCode(body).c_str());
4470 CompileSuccessfully(GenerateShaderCode(body).c_str());
4483 CompileSuccessfully(GenerateKernelCode(body).c_str());
4496 CompileSuccessfully(GenerateShaderCode(body).c_str());
4511 CompileSuccessfully(GenerateKernelCode(body).c_str());
4523 CompileSuccessfully(GenerateShaderCode(body).c_str());
4535 CompileSuccessfully(GenerateKernelCode(body).c_str());
4549 CompileSuccessfully(GenerateKernelCode(body).c_str());
4561 CompileSuccessfully(GenerateKernelCode(body).c_str());
4576 CompileSuccessfully(GenerateKernelCode(body).c_str());
4590 CompileSuccessfully(GenerateShaderCode(body).c_str());
4604 CompileSuccessfully(GenerateShaderCode(body).c_str());
4617 CompileSuccessfully(GenerateKernelCode(body).c_str());
4627 CompileSuccessfully(GenerateKernelCode(body).c_str());
4641 CompileSuccessfully(GenerateKernelCode(body).c_str());
4655 CompileSuccessfully(GenerateShaderCode(body).c_str());
4668 CompileSuccessfully(GenerateKernelCode(body).c_str());
4680 CompileSuccessfully(GenerateShaderCode(body).c_str());
4713 CompileSuccessfully(body.c_str());
4729 CompileSuccessfully(GenerateKernelCode(body).c_str());
4739 CompileSuccessfully(GenerateKernelCode(body).c_str());
4750 CompileSuccessfully(GenerateKernelCode(body).c_str());
4763 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str());
4784 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str());
4809 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
4857 CompileSuccessfully(body.c_str());
4900 CompileSuccessfully(body.c_str());
4925 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
4941 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str());
4965 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
4985 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
5001 CompileSuccessfully(GenerateShaderCode(body, extra, "Vertex").c_str());
5027 .c_str());
5039 CompileSuccessfully(GenerateShaderCode(body).c_str());
5053 CompileSuccessfully(GenerateShaderCode(body).c_str());
5068 CompileSuccessfully(GenerateShaderCode(body).c_str());
5083 CompileSuccessfully(GenerateShaderCode(body).c_str());
5098 CompileSuccessfully(GenerateShaderCode(body).c_str());
5113 CompileSuccessfully(GenerateShaderCode(body).c_str());
5128 CompileSuccessfully(GenerateShaderCode(body).c_str());
5155 .c_str());
5167 CompileSuccessfully(GenerateShaderCode(body).c_str());
5181 CompileSuccessfully(GenerateShaderCode(body).c_str());
5197 CompileSuccessfully(GenerateShaderCode(body).c_str());
5213 CompileSuccessfully(GenerateShaderCode(body).c_str());
5229 CompileSuccessfully(GenerateShaderCode(body).c_str());
5249 .c_str());
5259 CompileSuccessfully(GenerateShaderCode(body).c_str());
5271 CompileSuccessfully(GenerateShaderCode(body).c_str());
5284 CompileSuccessfully(GenerateShaderCode(body).c_str());
5297 CompileSuccessfully(GenerateShaderCode(body).c_str());
5310 CompileSuccessfully(GenerateShaderCode(body).c_str());
5323 CompileSuccessfully(GenerateShaderCode(body).c_str());
5336 CompileSuccessfully(GenerateShaderCode(body).c_str());
5350 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5361 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5374 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5388 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5402 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5416 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5430 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5444 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment").c_str());
5466 .c_str());
5478 CompileSuccessfully(GenerateShaderCode(body).c_str());
5492 CompileSuccessfully(GenerateShaderCode(body).c_str());
5507 CompileSuccessfully(GenerateShaderCode(body).c_str());
5522 CompileSuccessfully(GenerateShaderCode(body).c_str());
5537 CompileSuccessfully(GenerateShaderCode(body).c_str());
5552 CompileSuccessfully(GenerateShaderCode(body).c_str());
5567 CompileSuccessfully(GenerateShaderCode(body).c_str());
5579 CompileSuccessfully(GenerateShaderCode(body).c_str());
5588 CompileSuccessfully(GenerateShaderCode(body).c_str());
5607 .c_str());
5624 .c_str());
5643 .c_str());
5665 .c_str());
5686 .c_str());
5705 .c_str());
5726 .c_str());
5747 .c_str());
5770 .c_str());
5787 .c_str());
5810 .c_str());
6171 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6187 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6203 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6219 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6253 .c_str());
6265 .c_str());
6279 .c_str());
6293 .c_str());
6309 .c_str());
6326 .c_str());
6339 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
6359 .c_str(),
6373 .c_str(),
6387 .c_str(),
6406 .c_str(),
6426 .c_str(),
6451 .c_str(),