Lines Matching refs:body
37 const std::string& body,
348 ss << body;
358 const std::string& body,
449 ss << body;
884 const std::string body = R"(
899 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
909 const std::string body = R"(
926 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
936 const std::string body = R"(
952 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
961 const std::string body = R"(
977 CompileSuccessfully(GenerateKernelCode(body, extra, decl).c_str());
985 const std::string body = R"(
1001 CompileSuccessfully(GenerateKernelCode(body, extra, decl).c_str());
1009 const std::string body = R"(
1026 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
1035 const std::string body = R"(
1052 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
1238 const std::string body = R"(
1244 CompileSuccessfully(GenerateShaderCode(body).c_str());
1249 const std::string body = R"(
1256 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env), env);
1261 const std::string body = R"(
1267 CompileSuccessfully(GenerateShaderCode(body).c_str());
1274 const std::string body = R"(
1281 CompileSuccessfully(GenerateShaderCode(body).c_str());
1317 const std::string body = R"(
1323 CompileSuccessfully(GenerateShaderCode(body).c_str());
1333 const std::string body = R"(
1339 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "",
1350 const std::string body = R"(
1355 CompileSuccessfully(GenerateShaderCode(body).c_str());
1360 const std::string body = R"(
1365 CompileSuccessfully(GenerateShaderCode(body).c_str());
1372 const std::string body = R"(
1377 CompileSuccessfully(GenerateShaderCode(body).c_str());
1385 const std::string body = R"(
1390 CompileSuccessfully(GenerateShaderCode(body).c_str());
1399 const std::string body = R"(
1404 CompileSuccessfully(GenerateShaderCode(body).c_str());
1412 const std::string body = R"(
1417 CompileSuccessfully(GenerateShaderCode(body).c_str());
1425 const std::string body = R"(
1430 CompileSuccessfully(GenerateShaderCode(body).c_str());
1438 const std::string body = R"(
1443 CompileSuccessfully(GenerateShaderCode(body).c_str());
1452 const std::string body = R"(
1457 CompileSuccessfully(GenerateShaderCode(body).c_str());
1464 const std::string body = R"(
1469 CompileSuccessfully(GenerateShaderCode(body).c_str());
1477 const std::string body = R"(
1482 CompileSuccessfully(GenerateShaderCode(body).c_str());
1489 const std::string body = R"(
1494 CompileSuccessfully(GenerateShaderCode(body).c_str());
1502 const std::string body = R"(
1519 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
1526 const std::string body = R"(
1533 CompileSuccessfully(GenerateShaderCode(body).c_str());
1540 const std::string body = R"(
1547 CompileSuccessfully(GenerateShaderCode(body).c_str());
1554 const std::string body = R"(
1559 CompileSuccessfully(GenerateShaderCode(body).c_str());
1567 const std::string body = R"(
1574 CompileSuccessfully(GenerateShaderCode(body).c_str());
1581 const std::string body = R"(
1588 CompileSuccessfully(GenerateShaderCode(body).c_str());
1596 const std::string body = R"(
1603 CompileSuccessfully(GenerateShaderCode(body).c_str());
1608 const std::string body = R"(
1615 CompileSuccessfully(GenerateShaderCode(body).c_str());
1622 const std::string body = R"(
1629 CompileSuccessfully(GenerateShaderCode(body).c_str());
1637 const std::string body = R"(
1653 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
1660 const std::string body = R"(
1671 CompileSuccessfully(GenerateKernelCode(body).c_str());
1676 const std::string body = R"(
1683 CompileSuccessfully(GenerateShaderCode(body).c_str());
1688 const std::string body = R"(
1695 CompileSuccessfully(GenerateShaderCode(body).c_str());
1702 const std::string body = R"(
1709 CompileSuccessfully(GenerateShaderCode(body).c_str());
1716 const std::string body = R"(
1721 CompileSuccessfully(GenerateShaderCode(body).c_str());
1729 const std::string body = R"(
1736 CompileSuccessfully(GenerateShaderCode(body).c_str());
1743 const std::string body = R"(
1750 CompileSuccessfully(GenerateShaderCode(body).c_str());
1758 const std::string body = R"(
1765 CompileSuccessfully(GenerateShaderCode(body).c_str());
1770 const std::string body = R"(
1777 CompileSuccessfully(GenerateShaderCode(body).c_str());
1784 const std::string body = R"(
1791 CompileSuccessfully(GenerateShaderCode(body).c_str());
1799 const std::string body = R"(
1806 CompileSuccessfully(GenerateShaderCode(body).c_str());
1815 const std::string body = R"(
1822 CompileSuccessfully(GenerateShaderCode(body).c_str());
1831 const std::string body = R"(
1838 CompileSuccessfully(GenerateShaderCode(body).c_str());
1847 const std::string body = R"(
1853 CompileSuccessfully(GenerateShaderCode(body).c_str());
1861 const std::string body = R"(
1867 CompileSuccessfully(GenerateShaderCode(body).c_str());
1875 const std::string body = R"(
1881 CompileSuccessfully(GenerateShaderCode(body).c_str());
1891 const std::string body = R"(
1898 CompileSuccessfully(GenerateShaderCode(body).c_str());
1907 const std::string body = R"(
1917 CompileSuccessfully(GenerateShaderCode(body).c_str());
1922 const std::string body = R"(
1929 CompileSuccessfully(GenerateShaderCode(body).c_str());
1936 const std::string body = R"(
1943 CompileSuccessfully(GenerateShaderCode(body).c_str());
1951 const std::string body = R"(
1958 CompileSuccessfully(GenerateShaderCode(body).c_str());
1966 const std::string body = R"(
1973 CompileSuccessfully(GenerateShaderCode(body).c_str());
1981 const std::string body = R"(
1988 CompileSuccessfully(GenerateShaderCode(body).c_str());
1997 const std::string body = R"(
2004 CompileSuccessfully(GenerateShaderCode(body).c_str());
2013 const std::string body = R"(
2020 CompileSuccessfully(GenerateShaderCode(body).c_str());
2029 const std::string body = R"(
2036 CompileSuccessfully(GenerateShaderCode(body).c_str());
2045 const std::string body = R"(
2052 CompileSuccessfully(GenerateShaderCode(body).c_str());
2060 const std::string body = R"(
2068 CompileSuccessfully(GenerateShaderCode(body).c_str());
2076 const std::string body = R"(
2083 CompileSuccessfully(GenerateShaderCode(body).c_str());
2091 const std::string body = R"(
2098 CompileSuccessfully(GenerateShaderCode(body).c_str());
2106 const std::string body = R"(
2113 CompileSuccessfully(GenerateShaderCode(body).c_str());
2122 const std::string body = R"(
2130 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2140 const std::string body = R"(
2148 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2154 const std::string body = R"(
2161 CompileSuccessfully(GenerateShaderCode(body).c_str());
2170 const std::string body = R"(
2178 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2187 const std::string body = R"(
2194 CompileSuccessfully(GenerateShaderCode(body).c_str());
2201 const std::string body = R"(
2208 CompileSuccessfully(GenerateShaderCode(body).c_str());
2216 const std::string body = R"(
2232 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
2239 const std::string body = R"(
2247 CompileSuccessfully(GenerateShaderCode(body).c_str());
2252 const std::string body = R"(
2259 CompileSuccessfully(GenerateShaderCode(body).c_str());
2266 const std::string body = R"(
2273 CompileSuccessfully(GenerateShaderCode(body).c_str());
2280 const std::string body = R"(
2285 CompileSuccessfully(GenerateShaderCode(body).c_str());
2293 const std::string body = R"(
2300 CompileSuccessfully(GenerateShaderCode(body).c_str());
2307 const std::string body = R"(
2314 CompileSuccessfully(GenerateShaderCode(body).c_str());
2322 const std::string body = R"(
2329 CompileSuccessfully(GenerateShaderCode(body).c_str());
2334 const std::string body = R"(
2341 CompileSuccessfully(GenerateShaderCode(body).c_str());
2348 const std::string body = R"(
2355 CompileSuccessfully(GenerateShaderCode(body).c_str());
2363 const std::string body = R"(
2380 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
2387 const std::string body = R"(
2394 CompileSuccessfully(GenerateShaderCode(body).c_str());
2401 const std::string body = R"(
2408 CompileSuccessfully(GenerateShaderCode(body).c_str());
2415 const std::string body = R"(
2420 CompileSuccessfully(GenerateShaderCode(body).c_str());
2428 const std::string body = R"(
2435 CompileSuccessfully(GenerateShaderCode(body).c_str());
2442 const std::string body = R"(
2449 CompileSuccessfully(GenerateShaderCode(body).c_str());
2457 const std::string body = R"(
2464 CompileSuccessfully(GenerateShaderCode(body).c_str());
2469 const std::string body = R"(
2476 CompileSuccessfully(GenerateShaderCode(body).c_str());
2483 const std::string body = R"(
2490 CompileSuccessfully(GenerateShaderCode(body).c_str());
2498 const std::string body = R"(
2515 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
2522 const std::string body = R"(
2529 CompileSuccessfully(GenerateShaderCode(body).c_str());
2536 const std::string body = R"(
2541 CompileSuccessfully(GenerateShaderCode(body).c_str());
2549 const std::string body = R"(
2556 CompileSuccessfully(GenerateShaderCode(body).c_str());
2564 const std::string body = R"(
2571 CompileSuccessfully(GenerateShaderCode(body).c_str());
2579 const std::string body = R"(
2586 CompileSuccessfully(GenerateShaderCode(body).c_str());
2594 const std::string body = R"(
2601 CompileSuccessfully(GenerateShaderCode(body).c_str());
2608 const std::string body = R"(
2615 CompileSuccessfully(GenerateShaderCode(body).c_str());
2623 const std::string body = R"(
2630 CompileSuccessfully(GenerateShaderCode(body).c_str());
2637 const std::string body = R"(
2645 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
2655 const std::string body = R"(
2671 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
2678 const std::string body = R"(
2685 CompileSuccessfully(GenerateShaderCode(body).c_str());
2692 const std::string body = R"(
2697 CompileSuccessfully(GenerateShaderCode(body).c_str());
2705 const std::string body = R"(
2712 CompileSuccessfully(GenerateShaderCode(body).c_str());
2720 const std::string body = R"(
2727 CompileSuccessfully(GenerateShaderCode(body).c_str());
2735 const std::string body = R"(
2742 CompileSuccessfully(GenerateShaderCode(body).c_str());
2750 const std::string body = R"(
2757 CompileSuccessfully(GenerateShaderCode(body).c_str());
2764 const std::string body = R"(
2771 CompileSuccessfully(GenerateShaderCode(body).c_str());
2779 const std::string body = R"(
2786 CompileSuccessfully(GenerateShaderCode(body).c_str());
2793 const std::string body = R"(
2810 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
2817 const std::string body = R"(
2824 CompileSuccessfully(GenerateShaderCode(body).c_str());
2831 const std::string body = R"(
2836 CompileSuccessfully(GenerateShaderCode(body).c_str());
2844 const std::string body = R"(
2851 CompileSuccessfully(GenerateShaderCode(body).c_str());
2859 const std::string body = R"(
2866 CompileSuccessfully(GenerateShaderCode(body).c_str());
2874 const std::string body = R"(
2881 CompileSuccessfully(GenerateShaderCode(body).c_str());
2889 const std::string body = R"(
2896 CompileSuccessfully(GenerateShaderCode(body).c_str());
2903 const std::string body = R"(
2910 CompileSuccessfully(GenerateShaderCode(body).c_str());
2918 const std::string body = R"(
2925 CompileSuccessfully(GenerateShaderCode(body).c_str());
2932 const std::string body = R"(
2948 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
2955 const std::string body = R"(
2962 CompileSuccessfully(GenerateShaderCode(body).c_str());
2969 const std::string body = R"(
2974 CompileSuccessfully(GenerateShaderCode(body).c_str());
2982 const std::string body = R"(
2989 CompileSuccessfully(GenerateShaderCode(body).c_str());
2997 const std::string body = R"(
3004 CompileSuccessfully(GenerateShaderCode(body).c_str());
3012 const std::string body = R"(
3019 CompileSuccessfully(GenerateShaderCode(body).c_str());
3027 const std::string body = R"(
3034 CompileSuccessfully(GenerateShaderCode(body).c_str());
3041 const std::string body = R"(
3048 CompileSuccessfully(GenerateShaderCode(body).c_str());
3056 const std::string body = R"(
3066 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
3073 const std::string body = R"(
3083 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
3090 const std::string body = R"(
3095 CompileSuccessfully(GenerateShaderCode(body).c_str());
3102 const std::string body = R"(
3107 CompileSuccessfully(GenerateShaderCode(body).c_str());
3114 const std::string body = R"(
3121 CompileSuccessfully(GenerateShaderCode(body).c_str());
3128 const std::string body = R"(
3135 CompileSuccessfully(GenerateShaderCode(body).c_str());
3143 const std::string body = R"(
3148 CompileSuccessfully(GenerateShaderCode(body).c_str());
3155 const std::string body = R"(
3160 CompileSuccessfully(GenerateShaderCode(body).c_str());
3166 const std::string body = R"(
3171 CompileSuccessfully(GenerateShaderCode(body).c_str());
3179 const std::string body = R"(
3186 CompileSuccessfully(GenerateShaderCode(body).c_str());
3191 const std::string body = R"(
3196 CompileSuccessfully(GenerateShaderCode(body).c_str());
3203 const std::string body = R"(
3208 CompileSuccessfully(GenerateShaderCode(body).c_str());
3216 const std::string body = R"(
3221 CompileSuccessfully(GenerateShaderCode(body).c_str());
3229 const std::string body = R"(
3234 CompileSuccessfully(GenerateShaderCode(body).c_str());
3236 << GenerateShaderCode(body);
3244 const std::string body = R"(
3257 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
3264 const std::string body = R"(
3271 CompileSuccessfully(GenerateShaderCode(body).c_str());
3278 const std::string body = R"(
3285 CompileSuccessfully(GenerateShaderCode(body).c_str());
3292 const std::string body = R"(
3297 CompileSuccessfully(GenerateShaderCode(body).c_str());
3305 const std::string body = R"(
3312 CompileSuccessfully(GenerateShaderCode(body).c_str());
3319 const std::string body = R"(
3326 CompileSuccessfully(GenerateShaderCode(body).c_str());
3334 const std::string body = R"(
3341 CompileSuccessfully(GenerateShaderCode(body).c_str());
3346 const std::string body = R"(
3353 CompileSuccessfully(GenerateShaderCode(body).c_str());
3360 const std::string body = R"(
3367 CompileSuccessfully(GenerateShaderCode(body).c_str());
3375 const std::string body = R"(
3382 CompileSuccessfully(GenerateShaderCode(body).c_str());
3389 const std::string body = R"(
3396 CompileSuccessfully(GenerateShaderCode(body).c_str());
3403 const std::string body = R"(
3411 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3417 const std::string body = R"(
3426 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3437 const std::string body = R"(
3444 CompileSuccessfully(GenerateShaderCode(body).c_str());
3453 const std::string body = R"(
3460 CompileSuccessfully(GenerateShaderCode(body).c_str());
3469 const std::string body = R"(
3476 CompileSuccessfully(GenerateShaderCode(body).c_str());
3485 const std::string body = R"(
3492 CompileSuccessfully(GenerateShaderCode(body).c_str());
3500 const std::string body = R"(
3507 CompileSuccessfully(GenerateShaderCode(body).c_str());
3515 const std::string body = R"(
3523 CompileSuccessfully(GenerateShaderCode(body).c_str());
3531 const std::string body = R"(
3538 CompileSuccessfully(GenerateShaderCode(body).c_str());
3548 const std::string body = R"(
3561 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
3568 const std::string body = R"(
3575 CompileSuccessfully(GenerateShaderCode(body).c_str());
3582 const std::string body = R"(
3589 CompileSuccessfully(GenerateShaderCode(body).c_str());
3597 const std::string body = R"(
3604 CompileSuccessfully(GenerateShaderCode(body).c_str());
3611 const std::string body = R"(
3619 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str());
3628 const std::string body = R"(
3634 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3639 const std::string body = R"(
3645 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3650 const std::string body = R"(
3656 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3661 const std::string body = R"(
3666 CompileSuccessfully(GenerateShaderCode(body).c_str());
3671 const std::string body = R"(
3676 CompileSuccessfully(GenerateShaderCode(body).c_str());
3681 const std::string body = R"(
3687 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3696 const std::string body = R"(
3701 CompileSuccessfully(GenerateShaderCode(body).c_str());
3709 const std::string body = R"(
3714 CompileSuccessfully(GenerateShaderCode(body).c_str());
3724 const std::string body = R"(
3730 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3737 const std::string body = R"(
3743 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3749 const std::string body = R"(
3755 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3761 const std::string body = R"(
3768 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_VULKAN_1_0)
3778 const std::string body = R"(
3784 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3791 const std::string body = R"(
3797 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3804 const std::string body = R"(
3810 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3818 const std::string body = R"(
3826 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3831 const std::string body = R"(
3837 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3844 const std::string body = R"(
3850 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3858 const std::string body = R"(
3864 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3869 const std::string body = R"(
3875 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3880 const std::string body = R"(
3886 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
3891 const std::string body = R"(
3906 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
3914 const std::string body = R"(
3919 CompileSuccessfully(GenerateShaderCode(body).c_str());
3926 const std::string body = R"(
3931 CompileSuccessfully(GenerateShaderCode(body).c_str());
3936 const std::string body = R"(
3942 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
3953 const std::string body = R"(
3958 CompileSuccessfully(GenerateShaderCode(body).c_str());
3966 const std::string body = R"(
3971 CompileSuccessfully(GenerateShaderCode(body).c_str());
3980 const std::string body = R"(
3985 CompileSuccessfully(GenerateShaderCode(body).c_str());
3992 const std::string body = R"(
3998 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4005 const std::string body = R"(
4011 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4018 const std::string body = R"(
4024 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4032 const std::string body = R"(
4038 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4043 const std::string body = R"(
4049 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4056 const std::string body = R"(
4062 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4069 const std::string body = R"(
4075 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4084 const std::string body = R"(
4098 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
4108 const std::string body = R"(
4114 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
4122 const std::string body = R"(
4129 CompileSuccessfully(GenerateShaderCode(body).c_str());
4136 const std::string body = R"(
4143 CompileSuccessfully(GenerateShaderCode(body).c_str());
4148 const std::string body = R"(
4155 CompileSuccessfully(GenerateShaderCode(body).c_str());
4162 const std::string body = R"(
4167 CompileSuccessfully(GenerateShaderCode(body).c_str());
4175 const std::string body = R"(
4182 CompileSuccessfully(GenerateShaderCode(body).c_str());
4190 const std::string body = R"(
4195 CompileSuccessfully(GenerateKernelCode(body).c_str());
4200 const std::string body = R"(
4205 CompileSuccessfully(GenerateKernelCode(body).c_str());
4212 const std::string body = R"(
4219 CompileSuccessfully(GenerateKernelCode(body).c_str());
4226 const std::string body = R"(
4231 CompileSuccessfully(GenerateKernelCode(body).c_str());
4236 const std::string body = R"(
4241 CompileSuccessfully(GenerateKernelCode(body).c_str());
4248 const std::string body = R"(
4255 CompileSuccessfully(GenerateKernelCode(body).c_str());
4262 const std::string body = R"(
4267 CompileSuccessfully(GenerateKernelCode(body).c_str());
4272 const std::string body = R"(
4277 CompileSuccessfully(GenerateKernelCode(body).c_str());
4285 const std::string body = R"(
4290 CompileSuccessfully(GenerateKernelCode(body).c_str());
4297 const std::string body = R"(
4304 CompileSuccessfully(GenerateKernelCode(body).c_str());
4311 const std::string body = R"(
4318 CompileSuccessfully(GenerateShaderCode(body).c_str());
4326 const std::string body = R"(
4331 CompileSuccessfully(GenerateKernelCode(body).c_str());
4337 const std::string body = R"(
4342 CompileSuccessfully(GenerateShaderCode(body).c_str());
4350 const std::string body = R"(
4377 CompileSuccessfully(body.c_str());
4389 const std::string body = R"(
4394 CompileSuccessfully(GenerateKernelCode(body).c_str());
4401 const std::string body = R"(
4406 CompileSuccessfully(GenerateKernelCode(body).c_str());
4413 const std::string body = R"(
4418 CompileSuccessfully(GenerateKernelCode(body).c_str());
4423 const std::string body = R"(
4428 CompileSuccessfully(GenerateKernelCode(body).c_str());
4436 const std::string body = R"(
4443 CompileSuccessfully(GenerateKernelCode(body).c_str());
4450 const std::string body = R"(
4457 CompileSuccessfully(GenerateShaderCode(body).c_str());
4465 const std::string body = R"(
4470 CompileSuccessfully(GenerateShaderCode(body).c_str());
4478 const std::string body = R"(
4483 CompileSuccessfully(GenerateKernelCode(body).c_str());
4491 const std::string body = R"(
4496 CompileSuccessfully(GenerateShaderCode(body).c_str());
4503 const std::string body = R"(
4511 CompileSuccessfully(GenerateKernelCode(body).c_str());
4516 const std::string body = R"(
4523 CompileSuccessfully(GenerateShaderCode(body).c_str());
4528 const std::string body = R"(
4535 CompileSuccessfully(GenerateKernelCode(body).c_str());
4542 const std::string body = R"(
4549 CompileSuccessfully(GenerateKernelCode(body).c_str());
4556 const std::string body = R"(
4561 CompileSuccessfully(GenerateKernelCode(body).c_str());
4569 const std::string body = R"(
4576 CompileSuccessfully(GenerateKernelCode(body).c_str());
4583 const std::string body = R"(
4590 CompileSuccessfully(GenerateShaderCode(body).c_str());
4597 const std::string body = R"(
4604 CompileSuccessfully(GenerateShaderCode(body).c_str());
4612 const std::string body = R"(
4617 CompileSuccessfully(GenerateKernelCode(body).c_str());
4622 const std::string body = R"(
4627 CompileSuccessfully(GenerateKernelCode(body).c_str());
4634 const std::string body = R"(
4641 CompileSuccessfully(GenerateKernelCode(body).c_str());
4648 const std::string body = R"(
4655 CompileSuccessfully(GenerateShaderCode(body).c_str());
4663 const std::string body = R"(
4668 CompileSuccessfully(GenerateKernelCode(body).c_str());
4675 const std::string body = R"(
4680 CompileSuccessfully(GenerateShaderCode(body).c_str());
4688 const std::string body = R"(
4713 CompileSuccessfully(body.c_str());
4724 const std::string body = R"(
4729 CompileSuccessfully(GenerateKernelCode(body).c_str());
4734 const std::string body = R"(
4739 CompileSuccessfully(GenerateKernelCode(body).c_str());
4745 const std::string body = R"(
4750 CompileSuccessfully(GenerateKernelCode(body).c_str());
4756 const std::string body = R"(
4763 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str());
4772 const std::string body = R"(
4784 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str());
4793 const std::string body = R"(
4809 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
4816 const std::string body = R"(
4857 CompileSuccessfully(body.c_str());
4864 const std::string body = R"(
4900 CompileSuccessfully(body.c_str());
4910 const std::string body = R"(
4925 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
4934 const std::string body = R"(
4941 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str());
4949 const std::string body = R"(
4965 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
4970 const std::string body = R"(
4985 GenerateShaderCode(body, extra, "GLCompute", mode).c_str());
4995 const std::string body = R"(
5001 CompileSuccessfully(GenerateShaderCode(body, extra, "Vertex").c_str());
5008 const std::string body = R"(
5025 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5032 const std::string body = R"(
5039 CompileSuccessfully(GenerateShaderCode(body).c_str());
5046 const std::string body = R"(
5053 CompileSuccessfully(GenerateShaderCode(body).c_str());
5061 const std::string body = R"(
5068 CompileSuccessfully(GenerateShaderCode(body).c_str());
5076 const std::string body = R"(
5083 CompileSuccessfully(GenerateShaderCode(body).c_str());
5091 const std::string body = R"(
5098 CompileSuccessfully(GenerateShaderCode(body).c_str());
5106 const std::string body = R"(
5113 CompileSuccessfully(GenerateShaderCode(body).c_str());
5121 const std::string body = R"(
5128 CompileSuccessfully(GenerateShaderCode(body).c_str());
5136 const std::string body = R"(
5153 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5160 const std::string body = R"(
5167 CompileSuccessfully(GenerateShaderCode(body).c_str());
5174 const std::string body = R"(
5181 CompileSuccessfully(GenerateShaderCode(body).c_str());
5190 const std::string body = R"(
5197 CompileSuccessfully(GenerateShaderCode(body).c_str());
5206 const std::string body = R"(
5213 CompileSuccessfully(GenerateShaderCode(body).c_str());
5222 const std::string body = R"(
5229 CompileSuccessfully(GenerateShaderCode(body).c_str());
5237 const std::string body = R"(
5247 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5254 const std::string body = R"(
5259 CompileSuccessfully(GenerateShaderCode(body).c_str());
5266 const std::string body = R"(
5271 CompileSuccessfully(GenerateShaderCode(body).c_str());
5279 const std::string body = R"(
5284 CompileSuccessfully(GenerateShaderCode(body).c_str());
5292 const std::string body = R"(
5297 CompileSuccessfully(GenerateShaderCode(body).c_str());
5305 const std::string body = R"(
5310 CompileSuccessfully(GenerateShaderCode(body).c_str());
5318 const std::string body = R"(
5323 CompileSuccessfully(GenerateShaderCode(body).c_str());
5331 const std::string body = R"(
5336 CompileSuccessfully(GenerateShaderCode(body).c_str());
5344 const std::string body = R"(
5350 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5355 const std::string body = R"(
5361 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5368 const std::string body = R"(
5374 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5382 const std::string body = R"(
5388 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5396 const std::string body = R"(
5402 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5410 const std::string body = R"(
5416 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5424 const std::string body = R"(
5430 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
5438 const std::string body = R"(
5444 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment").c_str());
5452 const std::string body = R"(
5464 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5471 const std::string body = R"(
5478 CompileSuccessfully(GenerateShaderCode(body).c_str());
5485 const std::string body = R"(
5492 CompileSuccessfully(GenerateShaderCode(body).c_str());
5500 const std::string body = R"(
5507 CompileSuccessfully(GenerateShaderCode(body).c_str());
5515 const std::string body = R"(
5522 CompileSuccessfully(GenerateShaderCode(body).c_str());
5530 const std::string body = R"(
5537 CompileSuccessfully(GenerateShaderCode(body).c_str());
5545 const std::string body = R"(
5552 CompileSuccessfully(GenerateShaderCode(body).c_str());
5560 const std::string body = R"(
5567 CompileSuccessfully(GenerateShaderCode(body).c_str());
5575 const std::string body = R"(
5579 CompileSuccessfully(GenerateShaderCode(body).c_str());
5584 const std::string body = R"(
5588 CompileSuccessfully(GenerateShaderCode(body).c_str());
5595 const std::string body = R"(
5605 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5612 const std::string body = R"(
5622 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5629 const std::string body = R"(
5641 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5653 const std::string body = R"(
5663 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5674 const std::string body = R"(
5684 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5691 const std::string body = R"(
5703 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5714 const std::string body = R"(
5724 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5735 const std::string body = R"(
5745 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5757 const std::string body = R"(
5768 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5775 const std::string body = R"(
5785 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5797 const std::string body = R"(
5808 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "",
5850 const std::string body = R"(
5856 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_UNIVERSAL_1_3));
5864 const std::string body = R"(
5870 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_UNIVERSAL_1_3));
5879 const std::string body = R"(
5886 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5894 const std::string body = R"(
5901 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5908 const std::string body = R"(
5915 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5922 const std::string body = R"(
5929 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5940 const std::string body = R"(
5947 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5955 const std::string body = R"(
5962 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5969 const std::string body = R"(
5976 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5983 const std::string body = R"(
5990 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4),
5997 const std::string body = R"(
6007 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6013 const std::string body = R"(
6023 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6029 const std::string body = R"(
6039 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6045 const std::string body = R"(
6052 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6062 const std::string body = R"(
6072 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6078 const std::string body = R"(
6088 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6094 const std::string body = R"(
6104 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6110 const std::string body = R"(
6117 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6127 const std::string body = R"(
6137 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6143 const std::string body = R"(
6150 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1),
6160 const std::string body = R"(
6171 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6176 const std::string body = R"(
6187 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6192 const std::string body = R"(
6203 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6208 const std::string body = R"(
6219 CompileSuccessfully(GenerateShaderCode(body, extra).c_str());
6270 const std::string body = R"(
6276 GenerateShaderCode(body, capabilities_and_extensions_image64_atomic,
6284 const std::string body = R"(
6290 GenerateShaderCode(body, capabilities_and_extensions_image64_atomic,
6300 const std::string body = R"(
6306 GenerateShaderCode(body, capabilities_and_extensions_image64_atomic,
6317 const std::string body = R"(
6323 GenerateShaderCode(body, capabilities_and_extensions_image64_atomic,
6334 const std::string body = R"(
6339 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(),
6352 const std::string body = R"(
6358 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations)
6365 const std::string body = R"(
6371 GenerateShaderCode(body, capabilities_and_extensions_image64, "Fragment",
6379 const std::string body = R"(
6385 GenerateShaderCode(body, capabilities_and_extensions_image64, "Fragment",
6399 const std::string body = R"(
6405 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations)
6419 const std::string body = R"(
6425 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations)
6444 const std::string body = R"(
6450 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations)