Lines Matching defs:body

34     const std::string& body,
101 ss << body;
177 const std::string body = R"(
181 CompileSuccessfully(GenerateShaderCode(body).c_str());
186 const std::string body = R"(
190 CompileSuccessfully(GenerateShaderCode(body).c_str());
197 const std::string body = R"(
201 CompileSuccessfully(GenerateShaderCode(body).c_str());
208 const std::string body = R"(
212 CompileSuccessfully(GenerateShaderCode(body).c_str());
220 const std::string body = R"(
224 CompileSuccessfully(GenerateShaderCode(body).c_str());
231 const std::string body = R"(
235 CompileSuccessfully(GenerateShaderCode(body).c_str());
240 const std::string body = R"(
244 CompileSuccessfully(GenerateShaderCode(body).c_str());
251 const std::string body = R"(
255 CompileSuccessfully(GenerateShaderCode(body).c_str());
262 const std::string body = R"(
266 CompileSuccessfully(GenerateShaderCode(body).c_str());
274 const std::string body = R"(
278 CompileSuccessfully(GenerateShaderCode(body).c_str());
285 const std::string body = R"(
289 CompileSuccessfully(GenerateShaderCode(body).c_str());
296 const std::string body = R"(
303 CompileSuccessfully(GenerateShaderCode(body).c_str());
308 const std::string body = R"(
312 CompileSuccessfully(GenerateShaderCode(body).c_str());
319 const std::string body = R"(
323 CompileSuccessfully(GenerateShaderCode(body).c_str());
331 const std::string body = R"(
335 CompileSuccessfully(GenerateShaderCode(body).c_str());
344 const std::string body = R"(
348 CompileSuccessfully(GenerateShaderCode(body).c_str());
357 const std::string body = R"(
361 CompileSuccessfully(GenerateShaderCode(body).c_str());
370 const std::string body = R"(
374 CompileSuccessfully(GenerateShaderCode(body).c_str());
383 const std::string body = R"(
388 CompileSuccessfully(GenerateShaderCode(body).c_str());
393 const std::string body = R"(
397 CompileSuccessfully(GenerateShaderCode(body).c_str());
406 const std::string body = R"(
410 CompileSuccessfully(GenerateShaderCode(body).c_str());
419 const std::string body = R"(
423 CompileSuccessfully(GenerateShaderCode(body).c_str());
432 const std::string body = R"(
436 CompileSuccessfully(GenerateShaderCode(body).c_str());
441 const std::string body = R"(
445 CompileSuccessfully(GenerateShaderCode(body).c_str());
454 const std::string body = R"(
458 CompileSuccessfully(GenerateShaderCode(body).c_str());
467 const std::string body = R"(
471 CompileSuccessfully(GenerateShaderCode(body).c_str());
480 const std::string body = R"(
484 CompileSuccessfully(GenerateShaderCode(body).c_str());
489 const std::string body = R"(
493 CompileSuccessfully(GenerateShaderCode(body).c_str());
502 const std::string body = R"(
506 CompileSuccessfully(GenerateShaderCode(body).c_str());
515 const std::string body = R"(
519 CompileSuccessfully(GenerateShaderCode(body).c_str());
527 const std::string body = R"(
532 CompileSuccessfully(GenerateShaderCode(body).c_str());
537 const std::string body = R"(
541 CompileSuccessfully(GenerateShaderCode(body).c_str());
548 const std::string body = R"(
552 CompileSuccessfully(GenerateShaderCode(body).c_str());
560 const std::string body = R"(
565 CompileSuccessfully(GenerateShaderCode(body).c_str());
570 const std::string body = R"(
574 CompileSuccessfully(GenerateShaderCode(body).c_str());
581 const std::string body = R"(
585 CompileSuccessfully(GenerateShaderCode(body).c_str());
594 const std::string body = R"(
598 CompileSuccessfully(GenerateShaderCode(body).c_str());
606 const std::string body = R"(
610 CompileSuccessfully(GenerateShaderCode(body).c_str());
618 const std::string body = R"(
622 CompileSuccessfully(GenerateShaderCode(body).c_str());
630 const std::string body = R"(
653 CompileSuccessfully(GenerateShaderCode(body));
658 const std::string body = R"(
662 CompileSuccessfully(GenerateShaderCode(body));
669 const std::string body = R"(
673 CompileSuccessfully(GenerateShaderCode(body));
681 const std::string body = R"(
685 CompileSuccessfully(GenerateShaderCode(body));
693 const std::string body = R"(
697 CompileSuccessfully(GenerateShaderCode(body));
705 const std::string body = R"(
709 CompileSuccessfully(GenerateShaderCode(body));
717 const std::string body = R"(
722 CompileSuccessfully(GenerateShaderCode(body));
730 const std::string body = R"(
735 CompileSuccessfully(GenerateShaderCode(body));
744 const std::string body = R"(
749 CompileSuccessfully(GenerateShaderCode(body));
757 const std::string body = R"(
762 CompileSuccessfully(GenerateShaderCode(body));
770 const std::string body = R"(
775 CompileSuccessfully(GenerateShaderCode(body));
782 const std::string body = R"(
787 CompileSuccessfully(GenerateShaderCode(body));
797 const std::string body = R"(
802 CompileSuccessfully(GenerateShaderCode(body));
811 const std::string body = R"(
816 CompileSuccessfully(GenerateShaderCode(body));
825 const std::string body = R"(
830 CompileSuccessfully(GenerateShaderCode(body));
839 const std::string body = R"(
844 CompileSuccessfully(GenerateShaderCode(body));
854 const std::string body = R"(
877 CompileSuccessfully(GenerateShaderCode(body));
882 const std::string body = R"(
886 CompileSuccessfully(GenerateShaderCode(body));
894 const std::string body = R"(
898 CompileSuccessfully(GenerateShaderCode(body));
906 const std::string body = R"(
910 CompileSuccessfully(GenerateShaderCode(body));
918 const std::string body = R"(
922 CompileSuccessfully(GenerateShaderCode(body));
930 const std::string body = R"(
934 CompileSuccessfully(GenerateShaderCode(body));
942 const std::string body = R"(
947 CompileSuccessfully(GenerateShaderCode(body));
955 const std::string body = R"(
960 CompileSuccessfully(GenerateShaderCode(body));
969 const std::string body = R"(
974 CompileSuccessfully(GenerateShaderCode(body));
982 const std::string body = R"(
987 CompileSuccessfully(GenerateShaderCode(body));
995 const std::string body = R"(
1000 CompileSuccessfully(GenerateShaderCode(body));
1009 const std::string body = R"(
1014 CompileSuccessfully(GenerateShaderCode(body));
1023 const std::string body = R"(
1028 CompileSuccessfully(GenerateShaderCode(body));
1037 const std::string body = R"(
1042 CompileSuccessfully(GenerateShaderCode(body));
1051 const std::string body = R"(
1056 CompileSuccessfully(GenerateShaderCode(body));
1489 const std::string body = R"(
1518 CompileSuccessfully(body.c_str());
1527 const std::string body = R"(
1556 CompileSuccessfully(body.c_str());
1564 const std::string body = R"(
1595 CompileSuccessfully(body.c_str());
1605 const std::string body = R"(
1636 CompileSuccessfully(body.c_str());