Lines Matching refs:body

32     const std::string& body, const std::string& capabilities_and_extensions,
97 ss << body;
107 const std::string& body,
120 body, int64_capability + capabilities_and_extensions, int64_declarations,
125 const std::string& body,
129 return GenerateShaderCodeImpl(body, capabilities_and_extensions, "",
134 const std::string& body,
185 ss << body;
195 const std::string body = R"(
204 CompileSuccessfully(GenerateShaderCode(body));
209 const std::string body = R"(
218 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
223 const std::string body = R"(
232 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n",
238 const std::string body = R"(
243 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
248 const std::string body = R"(
252 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"),
263 const std::string body = R"(
267 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"),
273 const std::string body = R"(
277 CompileSuccessfully(GenerateShaderCode(body));
284 const std::string body = R"(
288 CompileSuccessfully(GenerateShaderCode(body));
295 const std::string body = R"(
299 CompileSuccessfully(GenerateShaderCode(body));
306 const std::string body = R"(
310 CompileSuccessfully(GenerateShaderCode(body));
317 const std::string body = R"(
321 CompileSuccessfully(GenerateShaderCode(body));
330 const std::string body = R"(
334 CompileSuccessfully(GenerateShaderCode(body));
343 const std::string body = R"(
347 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
357 const std::string body = R"(
361 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
377 const std::string body = R"(
381 CompileSuccessfully(GenerateShaderCode(body, capabilities),
387 const std::string body = R"(
391 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1);
396 const std::string body = R"(
400 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1);
412 const std::string body = R"(
416 CompileSuccessfully(GenerateVulkanVertexShaderCode(body), SPV_ENV_VULKAN_1_1);
429 const std::string body = R"(
433 CompileSuccessfully(GenerateVulkanVertexShaderCode(body), SPV_ENV_VULKAN_1_1);
444 const std::string body = R"(
448 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1);
453 const std::string body = R"(
457 CompileSuccessfully(GenerateVulkanVertexShaderCode(body), SPV_ENV_VULKAN_1_1);
462 const std::string body = R"(
466 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
471 const std::string body = R"(
475 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
486 const std::string body = R"(
490 CompileSuccessfully(GenerateShaderCode(body));
501 const std::string body = R"(
505 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
515 const std::string body = R"(
519 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"),
525 const std::string body = R"(
529 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"),
543 const std::string body = R"(
547 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"),
558 const std::string body = R"(
562 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex"),
568 const std::string body = R"(
572 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex"),
586 const std::string body = R"(
590 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex"),
601 const std::string body = R"(
606 GenerateShaderCode(body, "OpCapability Geometry\n", "Geometry"),
612 const std::string body = R"(
617 GenerateShaderCode(body, "OpCapability Geometry\n", "Geometry"),
631 const std::string body = R"(
636 GenerateShaderCode(body, "OpCapability Geometry\n", "Geometry"),
648 const std::string body = R"(
652 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n",
660 const std::string body = R"(
664 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n",
680 const std::string body = R"(
684 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n",
696 const std::string body = R"(
701 CompileSuccessfully(GenerateShaderCode(body));
706 const std::string body = R"(
711 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
716 const std::string body = R"(
720 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
725 const std::string body = R"(
729 CompileSuccessfully(GenerateShaderCode(body));
736 const std::string body = R"(
740 CompileSuccessfully(GenerateShaderCode(body));
747 const std::string body = R"(
751 CompileSuccessfully(GenerateShaderCode(body));
759 const std::string body = R"(
763 CompileSuccessfully(GenerateShaderCode(body));
771 const std::string body = R"(
775 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
787 const std::string body = R"(
791 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1);
796 const std::string body = R"(
800 CompileSuccessfully(GenerateShaderCode(body));
809 const std::string body = R"(
813 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
825 const std::string body = R"(
829 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
839 const std::string body = R"(
843 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0);
853 const std::string body = R"(
857 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
862 const std::string body = R"(
866 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
875 const std::string body = R"(
879 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
888 const std::string body = R"(
892 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
901 const std::string body = R"(
906 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
911 const std::string body = R"(
915 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
924 const std::string body = R"(
929 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
938 const std::string body = R"(
943 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
953 const std::string body = R"(
958 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
968 const std::string body = R"(
972 CompileSuccessfully(GenerateKernelCode(body), SPV_ENV_UNIVERSAL_1_1);
1489 const std::string body =
1492 CompileSuccessfully(GenerateShaderCodeImpl(body,
1512 const std::string body =
1515 CompileSuccessfully(GenerateShaderCodeImpl(body,
1539 const std::string body = "OpControlBarrier %shadercall %shadercall %none";
1541 CompileSuccessfully(GenerateShaderCodeImpl(body,