Lines Matching defs:body
103 const std::string& body,
129 ss << body;
139 const std::string body = R"(
151 CompileSuccessfully(GenerateShaderCode(body));
156 const std::string body = R"(
168 CompileSuccessfully(GenerateShaderCode(body));
173 const std::string body = R"(
185 CompileSuccessfully(GenerateShaderCode(body));
190 const std::string body = R"(
202 CompileSuccessfully(GenerateShaderCode(body));
210 const std::string body = R"(
223 CompileSuccessfully(GenerateShaderCode(body));
231 const std::string body = R"(
248 CompileSuccessfully(GenerateShaderCode(body));
253 const std::string body = R"(
270 CompileSuccessfully(GenerateShaderCode(body));
278 const std::string body = R"(
297 CompileSuccessfully(GenerateShaderCode(body));
302 const std::string body = R"(
311 CompileSuccessfully(GenerateShaderCode(body));
319 const std::string body = R"(
336 CompileSuccessfully(GenerateShaderCode(body, extra));
344 const std::string body = R"(
362 CompileSuccessfully(GenerateShaderCode(body, extra));
370 const std::string body = R"(
388 CompileSuccessfully(GenerateShaderCode(body, extra));
393 const std::string body = R"(
427 CompileSuccessfully(body);
435 const std::string body = R"(
469 CompileSuccessfully(body);
477 const std::string body = R"(
511 CompileSuccessfully(body);
516 const std::string body = R"(
551 CompileSuccessfully(body);
556 const std::string body = R"(
565 CompileSuccessfully(GenerateShaderCode(body));
570 const std::string body = R"(
581 CompileSuccessfully(GenerateShaderCode(body));
586 const std::string body = R"(
591 CompileSuccessfully(GenerateShaderCode(body));
599 const std::string body = R"(
610 CompileSuccessfully(GenerateShaderCode(body));
618 const std::string body = R"(
626 CompileSuccessfully(GenerateShaderCode(body));
631 const std::string body = R"(
639 CompileSuccessfully(GenerateShaderCode(body));
644 const std::string body = R"(
653 CompileSuccessfully(GenerateShaderCode(body));
661 const std::string body = R"(
671 CompileSuccessfully(GenerateShaderCode(body));
676 const std::string body = R"(
684 CompileSuccessfully(GenerateShaderCode(body));
689 const std::string body = R"(
698 CompileSuccessfully(GenerateShaderCode(body));