Lines Matching refs:source
15 #include "source/opt/loop_fission.h"
21 #include "source/opt/loop_utils.h"
65 const std::string source = R"(OpCapability Shader
190 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
194 << source << std::endl;
197 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
202 source, source, true,
227 const std::string source = R"(OpCapability Shader
284 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
288 << source << std::endl;
291 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
314 const std::string source = R"(OpCapability Shader
371 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
375 << source << std::endl;
378 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
423 const std::string source = R"(
683 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
687 << source << std::endl;
690 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
696 SinglePassRunAndCheck<LoopFissionPass>(source, expected_multiple_passes, true,
734 const std::string source = R"(OpCapability Shader
867 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
871 << source << std::endl;
874 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
916 const std::string source = R"(OpCapability Shader
1053 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
1057 << source << std::endl;
1060 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
1097 const std::string source = R"(
1267 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
1271 << source << std::endl;
1274 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
1307 const std::string source = R"(OpCapability Shader
1371 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
1375 << source << std::endl;
1378 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
1425 const std::string source = R"(
1593 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
1597 << source << std::endl;
1600 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
1650 const std::string source = R"(OpCapability Shader
1868 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
1872 << source << std::endl;
1875 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true, 1);
1896 const std::string source = R"(OpCapability Shader
1962 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
1966 << source << std::endl;
1969 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
1990 const std::string source = R"(OpCapability Shader
2054 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
2058 << source << std::endl;
2061 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
2097 const std::string source = R"(OpCapability Shader
2245 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
2249 << source << std::endl;
2252 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
2287 const std::string source = R"(OpCapability Shader
2411 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
2415 << source << std::endl;
2418 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
2443 const std::string source = R"(OpCapability Shader
2518 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
2522 << source << std::endl;
2525 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
2549 const std::string source = R"(OpCapability Shader
2628 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
2632 << source << std::endl;
2635 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
2672 const std::string source = R"(OpCapability Shader
2907 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
2911 << source << std::endl;
2919 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
2964 const std::string source = R"(OpCapability Shader
3161 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
3165 << source << std::endl;
3168 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
3177 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);
3210 const std::string source = R"(OpCapability Shader
3276 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
3280 << source << std::endl;
3283 SinglePassRunAndCheck<LoopFissionPass>(source, source, true);
3326 const std::string source = R"(OpCapability Shader
3477 BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, source,
3481 << source << std::endl;
3484 SinglePassRunAndCheck<LoopFissionPass>(source, expected, true);