Lines Matching refs:str

122   return os.str();
242 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
258 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
274 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
291 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
313 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
333 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
358 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
383 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
408 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
433 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
452 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
471 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
490 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
509 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
532 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
549 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
566 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
588 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
613 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
638 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
662 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
686 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
710 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
734 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
758 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
781 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
809 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
835 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
851 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
867 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
889 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
909 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
930 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
949 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
968 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
995 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1026 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1057 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1085 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1113 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1142 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1171 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1211 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1255 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1315 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1384 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);