Lines Matching refs:shaders

232     std::ostringstream shaders;
233 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"(
242 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
248 std::ostringstream shaders;
249 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"(
258 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
264 std::ostringstream shaders;
265 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"(
274 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
280 std::ostringstream shaders;
281 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"(
291 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
299 std::ostringstream shaders;
300 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"(
313 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
319 std::ostringstream shaders;
320 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() << R"(
333 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
340 std::ostringstream shaders;
341 shaders << "OpCapability Int16\n"
358 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
365 std::ostringstream shaders;
366 shaders << "OpCapability Int16\n"
383 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
390 std::ostringstream shaders;
391 shaders << "OpCapability Int64\n"
408 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
415 std::ostringstream shaders;
416 shaders << "OpCapability Int64\n"
433 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
439 std::ostringstream shaders;
440 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
452 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
458 std::ostringstream shaders;
459 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
471 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
477 std::ostringstream shaders;
478 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
490 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
496 std::ostringstream shaders;
497 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
509 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
515 std::ostringstream shaders;
516 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt()
532 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
538 std::ostringstream shaders;
539 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
549 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
555 std::ostringstream shaders;
556 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
566 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
572 std::ostringstream shaders;
573 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt()
588 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
595 std::ostringstream shaders;
596 shaders << "OpCapability Int16\n"
613 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
620 std::ostringstream shaders;
621 shaders << "OpCapability Int16\n"
638 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
645 std::ostringstream shaders;
646 shaders << "OpCapability Int16\n"
662 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
669 std::ostringstream shaders;
670 shaders << "OpCapability Int16\n"
686 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
693 std::ostringstream shaders;
694 shaders << "OpCapability Int64\n"
710 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
717 std::ostringstream shaders;
718 shaders << "OpCapability Int64\n"
734 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
741 std::ostringstream shaders;
742 shaders << "OpCapability Int16\n"
758 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
765 std::ostringstream shaders;
766 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt()
781 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
788 std::ostringstream shaders;
789 shaders << "OpCapability Int64\n"
809 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
815 std::ostringstream shaders;
816 shaders << ShaderPreambleAC({"spec200"}) << R"(
835 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
841 std::ostringstream shaders;
842 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
851 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
857 std::ostringstream shaders;
858 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt()
867 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
873 std::ostringstream shaders;
874 shaders << ShaderPreambleAC({"struct", "spec200"})
889 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
895 std::ostringstream shaders;
896 shaders << ShaderPreambleAC({"struct"}) <<
909 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
915 std::ostringstream shaders;
916 shaders << ShaderPreambleAC({"struct", "i"}) <<
930 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
936 std::ostringstream shaders;
937 shaders << ShaderPreambleAC({"struct", "i"}) << TypesVoid() << TypesInt()
949 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
955 std::ostringstream shaders;
956 shaders << ShaderPreambleAC({"struct", "i"}) << TypesVoid() << TypesInt()
968 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str());
974 std::ostringstream shaders;
975 shaders << ShaderPreambleAC() << "OpDecorate %rtarr ArrayStride 4 "
995 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1001 std::ostringstream shaders;
1002 shaders << "OpCapability Int16\n"
1026 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1032 std::ostringstream shaders;
1033 shaders << "OpCapability Int16\n"
1057 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1063 std::ostringstream shaders;
1064 shaders << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 "
1085 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1091 std::ostringstream shaders;
1092 shaders << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 "
1113 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1119 std::ostringstream shaders;
1120 shaders << "OpCapability Int64" << ShaderPreambleAC({"i"})
1142 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1148 std::ostringstream shaders;
1149 shaders << "OpCapability Int64" << ShaderPreambleAC({"i"})
1171 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1180 std::ostringstream shaders;
1181 shaders << ShaderPreambleAC({"i", "j"})
1211 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1218 std::ostringstream shaders;
1219 shaders << ShaderPreambleAC({"i", "ssbo_s"})
1255 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1263 std::ostringstream shaders;
1264 shaders << ShaderPreambleAC({"i", "j", "k", "ssbo_s", "ssbo_pty",
1315 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);
1327 std::ostringstream shaders;
1328 shaders << ShaderPreambleAC({"i", "j", "k", "bb1", "bb2", "ssbo_s",
1384 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true);