Lines Matching refs:Decoration

443 // See SPIR-V Section 3.20 Decoration
448 CASE1(DECORATION, Decoration::RelaxedPrecision, Shader),
450 CASE1(DECORATION, Decoration::Block, Shader),
451 CASE1(DECORATION, Decoration::BufferBlock, Shader),
452 CASE1(DECORATION, Decoration::RowMajor, Matrix),
453 CASE1(DECORATION, Decoration::ColMajor, Matrix),
454 CASE1(DECORATION, Decoration::ArrayStride, Shader),
455 CASE1(DECORATION, Decoration::MatrixStride,
457 CASE1(DECORATION, Decoration::GLSLShared, Shader),
458 CASE1(DECORATION, Decoration::GLSLPacked, Shader),
459 CASE1(DECORATION, Decoration::CPacked, Kernel),
460 CASE0(DECORATION, Decoration::BuiltIn), // Bug 15248
462 CASE1(DECORATION, Decoration::NoPerspective, Shader),
463 CASE1(DECORATION, Decoration::Flat, Shader),
464 CASE1(DECORATION, Decoration::Patch, Tessellation),
465 CASE1(DECORATION, Decoration::Centroid, Shader),
466 CASE1(DECORATION, Decoration::Sample,
468 CASE1(DECORATION, Decoration::Invariant, Shader),
469 CASE0(DECORATION, Decoration::Restrict),
470 CASE0(DECORATION, Decoration::Aliased),
471 CASE0(DECORATION, Decoration::Volatile),
472 CASE1(DECORATION, Decoration::Constant, Kernel),
473 CASE0(DECORATION, Decoration::Coherent),
474 CASE0(DECORATION, Decoration::NonWritable),
475 CASE0(DECORATION, Decoration::NonReadable),
476 CASE1(DECORATION, Decoration::Uniform, Shader),
478 CASE1(DECORATION, Decoration::SaturatedConversion, Kernel),
479 CASE1(DECORATION, Decoration::Stream, GeometryStreams),
480 CASE1(DECORATION, Decoration::Location, Shader),
481 CASE1(DECORATION, Decoration::Component, Shader),
482 CASE1(DECORATION, Decoration::Index, Shader),
483 CASE1(DECORATION, Decoration::Binding, Shader),
484 CASE1(DECORATION, Decoration::DescriptorSet, Shader),
485 CASE1(DECORATION, Decoration::Offset, Shader), // Bug 15268
486 CASE1(DECORATION, Decoration::XfbBuffer, TransformFeedback),
487 CASE1(DECORATION, Decoration::XfbStride, TransformFeedback),
488 CASE1(DECORATION, Decoration::FuncParamAttr, Kernel),
489 CASE1(DECORATION, Decoration::FPFastMathMode, Kernel),
490 CASE1(DECORATION, Decoration::LinkageAttributes, Linkage),
491 CASE1(DECORATION, Decoration::NoContraction, Shader),
492 CASE1(DECORATION, Decoration::InputAttachmentIndex,
494 CASE1(DECORATION, Decoration::Alignment, Kernel),
497 // See SPIR-V Section 3.20 Decoration
501 CASE2(DECORATION, Decoration::Uniform,
516 CASE2(DECORATION, Decoration::SpecId, Shader, Kernel),
517 CASE1(DECORATION, Decoration::MaxByteOffset, Addresses)})));