Lines Matching refs:GetUintConstantId
46 uint32_t zero_id = builder->GetUintConstantId(0);
47 uint32_t one_id = builder->GetUintConstantId(1);
97 ui64_inst->result_id(), builder->GetUintConstantId(32));
163 uint32_t string_id_id = builder.GetUintConstantId(*iid);
170 builder.GetUintConstantId(shader_id_),
171 builder.GetUintConstantId(uid2offset_[printf_inst->unique_id()]), val_ids,
290 GetUintId(), base_offset_id, builder->GetUintConstantId(field_offset));
295 {builder->GetUintConstantId(kDebugOutputDataOffset),
335 {builder.GetUintConstantId(kDebugOutputSizeOffset)});
338 uint32_t obuf_record_sz_id = builder.GetUintConstantId(obuf_record_sz);
340 builder.GetUintConstantId(uint32_t(spv::MemoryAccessMask::MaskNone));
342 builder.GetUintConstantId(uint32_t(spv::Scope::Invocation));
350 builder.GetUintConstantId(obuf_record_sz));
373 builder.GetUintConstantId(obuf_record_sz),