Lines Matching refs:fLastY
144 rec->fStartY = rec->fPrevY = rec->fLastY = y;
225 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
226 // SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
232 rec.fPrevY = rec.fLastY; rec.fLastY = y;
239 float dy = rec.fLastY - rec.fStartY;
254 center(rec0.fLastY, rec1.fLastY));
271 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
280 float dy = rec.fLastY - rec.fPrevY;
317 dy = rec0.fLastY - rec1.fLastY;