Lines Matching defs:rec0
246 const Rec& rec0 = fTouches[0];
249 float scale = this->computePinch(rec0, rec1);
251 center(rec0.fStartX, rec1.fStartX),
252 center(rec0.fStartY, rec1.fStartY),
253 center(rec0.fLastX, rec1.fLastX),
254 center(rec0.fLastY, rec1.fLastY));
311 float TouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
312 double dx = rec0.fStartX - rec1.fStartX;
313 double dy = rec0.fStartY - rec1.fStartY;
316 dx = rec0.fLastX - rec1.fLastX;
317 dy = rec0.fLastY - rec1.fLastY;