Lines Matching defs:context
46 auto context = eglGetCurrentContext();
47 return [display, dsurface, rsurface, context] {
48 eglMakeCurrent(display, dsurface, rsurface, context);
230 SkDebugf("Could not get device context.\n");
308 SkDebugf("Could not create context!");
323 SkDebugf("Could not set the context.");
427 // This will ensure that the context is immediately deleted.
446 // Only terminate the display if we created it. If we were a context created by makeNew,
447 // the parent context might still have work to do on the display. If we terminate now,
448 // that context might be deleted once it no longer becomes current, and we may hit
472 SkDebugf("Could not reset the context 0x%x.\n", eglGetError());
478 SkDebugf("Could not set the context 0x%x.\n", eglGetError());
524 // debug output for every unit test from both ANGLE and our context factory.