Lines Matching refs:DebugLayerManager
8 #include "tools/debugger/DebugLayerManager.h"
22 void DebugLayerManager::setCommand(int nodeId, int frame, int command) {
26 "DebugLayerManager.\n", frame, nodeId);
39 void DebugLayerManager::storeSkPicture(int nodeId, int frame, sk_sp<SkPicture> picture,
69 void DebugLayerManager::drawLayerEventTo(SkSurface* surface, const int nodeId, const int frame) {
75 sk_sp<SkImage> DebugLayerManager::getLayerAsImage(const int nodeId, const int frame) {
115 DebugLayerManager::DrawEventSummary DebugLayerManager::event(int nodeId, int frame) const {
124 std::vector<DebugLayerManager::LayerSummary> DebugLayerManager::summarizeLayers(int frame) const {
159 std::vector<int> DebugLayerManager::listNodesForFrame(int frame) const {
169 std::vector<int> DebugLayerManager::listFramesForNode(int nodeId) const {
179 DebugCanvas* DebugLayerManager::getEventDebugCanvas(int nodeId, int frame) {
184 void DebugLayerManager::setOverdrawViz(bool overdrawViz) {
191 void DebugLayerManager::setClipVizColor(SkColor clipVizColor) {
198 void DebugLayerManager::setDrawGpuOpBounds(bool drawGpuOpBounds) {