Lines Matching defs:texture
41 // First make a normal backend texture with DRM
45 ERRORF(reporter, "Could not create backend texture.");
50 REPORTER_ASSERT(reporter, mbet->texture().getVkImageInfo(&info));
62 // Now wrap the texture in an SkImage and make sure we have the required read only properties
94 ERRORF(reporter, "Could not create backend texture.");
99 REPORTER_ASSERT(reporter, mbet->texture().getVkImageInfo(&info));
104 GrBackendTexture backendTex1 = mbet->texture();
134 GrTexture* texture = proxy->peekTexture();
135 REPORTER_ASSERT(reporter, texture);
138 GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage();
164 // Check that we can do things like assigning the backend texture to invalid one, assign an
165 // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
203 // Make a backend texture with an external queue family and general layout.
222 GrTexture* texture = image->getTexture();
223 REPORTER_ASSERT(reporter, texture);
224 GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
226 // Change our backend texture to the internal queue, with the same layout. This should force a