Lines Matching refs:GL
19 #define GL(F) GR_GL_CALL(ctxInfo.glContext()->gl(), F)
40 GL(GetIntegerv(GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numUnits));
43 GL(GenTextures(claimedIDs.count(), claimedIDs.begin()));
48 GL(ActiveTexture(GR_GL_TEXTURE0 + u));
50 GL(BindTexture(target.fName, claimedIDs[i++]));
57 GL(ActiveTexture(GR_GL_TEXTURE0 + u));
60 GL(GetIntegerv(target.fQuery, &boundID));
119 // Above texture creation will have messed with GL state and bindings.
131 GL(DeleteTextures(1, &infoExternal.fID));
155 GL(DeleteTextures(claimedIDs.count(), claimedIDs.begin()));
157 #undef GL