Lines Matching refs:lower
50 float lower = std::max(0.f, (float) inputComponent - error);
52 lower = CONVERT(lower / 255.f);
54 SkASSERT(lower >= 0.f && lower <= 255.f);
57 if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
75 float lower = std::max(0.f, (float) inputComponent - error);
77 lower = FORWARD(lower / 255.f);
79 SkASSERT(lower >= 0.f && lower <= 255.f);
82 uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
83 lower = std::max(0.f, (float) lowerComponent - error);
85 lower = BACKWARD(lowerComponent / 255.f);
87 SkASSERT(lower >= 0.f && lower <= 255.f);
90 lowerComponent = SkScalarFloorToInt(lower * 255.f);
244 // We allow more error on GPUs with lower precision shader variables.