Lines Matching defs:quad
141 SkDQuad quad = cubic.toQuad();
142 quads.push_back(quad);
151 SkDQuad quad = part.toQuad();
152 if (quad[1].fX < bounds.fLeft) {
153 quad[1].fX = bounds.fLeft;
154 } else if (quad[1].fX > bounds.fRight) {
155 quad[1].fX = bounds.fRight;
157 if (quad[1].fY < bounds.fTop) {
158 quad[1].fY = bounds.fTop;
159 } else if (quad[1].fY > bounds.fBottom) {
160 quad[1].fY = bounds.fBottom;
162 quads.push_back(quad);
312 bool ValidQuad(const SkDQuad& quad) {
314 if (!ValidPoint(quad[index])) {